{
  "batch": "1039-gaming-how-to-start",
  "articles": [
    {
      "id": "learn_r1039_gaming_how_to_start_roblox_devex_eligibility_age_email",
      "category": "Getting Started",
      "title": "DevEx minimum age and verified email requirement",
      "summary": "The DevEx Terms require participants to be at least 13 years of age or older and to have a Roblox-verified email address.",
      "body": "The DevEx Terms require participants to be at least 13 years of age or older and to have a Roblox-verified email address.\n\nWhat Roblox Corporation actually says:\n\n“Be at least 13 years of age or older; … Have a Roblox-verified email address;”\n\nNote: The Terms say Roblox can change the eligibility requirements at any time by updating them.",
      "source_type": "official",
      "source_link": "https://en.help.roblox.com/hc/en-us/articles/115005718246-Developer-Exchange-Terms-of-Use",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Roblox Corporation",
      "evidence_quote": "Be at least 13 years of age or older; … Have a Roblox-verified email address;",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Roblox Developer Exchange (DevEx)",
      "topic": "DevEx minimum age and verified email requirement",
      "applies_to_country": "*",
      "applies_to_scope": "These are two of seven minimum requirements listed in the DevEx Terms. The others include 30,000 Earned Robux, a DevEx p",
      "tags": {
        "lane": "creator_program",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "roblox",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_roblox_devex_id_verification",
      "category": "Getting Started",
      "title": "ID verification during DevEx",
      "summary": "Roblox says it occasionally needs to verify identity during the DevEx process, and doing so requires a valid (non-expired) government-issued ID and a live selfie.",
      "body": "Roblox says it occasionally needs to verify identity during the DevEx process, and doing so requires a valid (non-expired) government-issued ID and a live selfie.\n\nWhat Roblox Corporation actually says:\n\n“Occasionally we will need to verify your identity during the DevEx process for security and legal purposes. … You will need to provide a valid (non-expired) government issued ID, and you will be asked to take a live selfie.”",
      "source_type": "official",
      "source_link": "https://en.help.roblox.com/hc/en-us/articles/27984775142292-ID-Verification",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Roblox Corporation",
      "evidence_quote": "Occasionally we will need to verify your identity during the DevEx process for security and legal purposes. … You will need to provide a valid (non-expired) government issued ID, and you will be asked to take a live selfie.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Roblox Developer Exchange (DevEx)",
      "topic": "ID verification during DevEx",
      "applies_to_country": "*",
      "applies_to_scope": "The page lists information changes/discrepancies and recently compromised accounts as reasons it may be requested. The v",
      "tags": {
        "lane": "creator_program",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "roblox",
        "topic": [
          "access.id",
          "safety.privacy"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_roblox_marketplace_upload_id_verification",
      "category": "Getting Started",
      "title": "ID verification needed to upload avatar items",
      "summary": "Uploading an avatar asset to the Roblox Marketplace requires verifying the account through the creator's own government ID or through a linked parental account that has government ID verification.",
      "body": "Uploading an avatar asset to the Roblox Marketplace requires verifying the account through the creator's own government ID or through a linked parental account that has government ID verification.\n\nWhat Roblox Corporation actually says:\n\n“Verify your account through your own government ID or a linked parental account with government ID verification.”",
      "source_type": "official",
      "source_link": "https://create.roblox.com/docs/marketplace/marketplace-fees-and-commissions",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Roblox Corporation",
      "evidence_quote": "Verify your account through your own government ID or a linked parental account with government ID verification.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Roblox Marketplace (avatar items)",
      "topic": "ID verification needed to upload avatar items",
      "applies_to_country": "*",
      "applies_to_scope": "Applies to bodies, heads, clothing, accessories, emotes and makeup sold on the Marketplace.",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "roblox",
        "topic": [
          "access.id",
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_fortnite_devprogram_eligibility",
      "category": "Getting Started",
      "title": "Fortnite Developer Program (Island creators): Eligibility to enroll for engagement payouts",
      "summary": "To enroll in the Fortnite Developer Program you must be at least 18 years old and meet one of two requirements. One of them is spending and redeeming at least $20 in Fortnite in the last 365 days on any platform.",
      "body": "To enroll in the Fortnite Developer Program you must be at least 18 years old and meet one of two requirements. One of them is spending and redeeming at least $20 in Fortnite in the last 365 days on any platform.\n\nWhat Epic Games actually says:\n\n“In order to enroll in the Fortnite Developer Program, you must be at least 18 years old and meet one of the following two requirements: … Spend and redeem at least $20 in Fortnite in the last 365 days on any platform.”\n\nNote: This replaces the older 'Island Creator Program' naming. A 2023 Fortnite news post mentioned a 90-day account-age rule that does not appear on the current docs page.",
      "source_type": "official",
      "source_link": "https://dev.epicgames.com/documentation/fortnite/fortnite-developer-program",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games",
      "evidence_quote": "In order to enroll in the Fortnite Developer Program, you must be at least 18 years old and meet one of the following two requirements: … Spend and redeem at least $20 in Fortnite in the last 365 days on any platform.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Fortnite Developer Program (Island creators)",
      "topic": "Eligibility to enroll for engagement payouts",
      "applies_to_country": "*",
      "applies_to_scope": "The other qualifying option on the page is a real-money purchase through Epic Payments (Epic Games Store, Fab.com, Fortn",
      "tags": {
        "lane": "creator_program",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "fortnite",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_fortnite_devprogram_tax_hyperwallet",
      "category": "Getting Started",
      "title": "Fortnite Developer Program (Island creators): Tax profile and payout account setup",
      "summary": "Real-money Fortnite developer payouts require setting up a tax profile and a Hyperwallet account, which includes a tax interview through an external service called Tax Identity.",
      "body": "Real-money Fortnite developer payouts require setting up a tax profile and a Hyperwallet account, which includes a tax interview through an external service called Tax Identity.\n\nWhat Epic Games actually says:\n\n“Setting Up Your Tax Profile and Hyperwallet Account is required to receive real-money payouts. To complete this step, you are required to complete a tax Interview via an external service called Tax Identity.”",
      "source_type": "official",
      "source_link": "https://dev.epicgames.com/documentation/fortnite/fortnite-developer-program",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games",
      "evidence_quote": "Setting Up Your Tax Profile and Hyperwallet Account is required to receive real-money payouts. To complete this step, you are required to complete a tax Interview via an external service called Tax Identity.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Fortnite Developer Program (Island creators)",
      "topic": "Tax profile and payout account setup",
      "applies_to_country": "*",
      "applies_to_scope": "The page says the interview generates a Form W-9 for US developers or a Form W-8 for non-US developers.",
      "tags": {
        "lane": "creator_program",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "fortnite",
        "topic": [
          "money.tax",
          "money.payout",
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_itchio_payouts_tax_interview",
      "category": "Getting Started",
      "title": "Tax interview for the 'Collected by itch.io' payouts mode",
      "summary": "Sellers using itch.io's Payouts system must complete a Tax Interview before they can collect earnings through a payout. Without a valid Tax Identification Number, the account gets the default 30% withholding rate, even in the US or a tax-treaty country.",
      "body": "Sellers using itch.io's Payouts system must complete a Tax Interview before they can collect earnings through a payout. Without a valid Tax Identification Number, the account gets the default 30% withholding rate, even in the US or a tax-treaty country.\n\nWhat itch corp actually says:\n\n“If you are using itch.io’s Payouts system then you must complete a Tax Interview before your account is eligible to collect any earnings through a payout. … If you do not provide a valid Tax Identification Number then your account will be subject to the default 30% withholding rate, even if you are located in the United States or in a country that has a tax treaty with the United States.”\n\nNote: The same page says a one-time flat $3.00 tax identity verification fee is applied to Payouts-mode accounts.",
      "source_type": "official",
      "source_link": "https://itch.io/docs/creators/payments",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "itch corp",
      "evidence_quote": "If you are using itch.io’s Payouts system then you must complete a Tax Interview before your account is eligible to collect any earnings through a payout. … If you do not provide a valid Tax Identification Number then your account will be subject to the default 30% withholding rate, even if you are located in the United States or in a country that has a tax treaty with the United States.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "itch.io",
      "topic": "Tax interview for the 'Collected by itch.io' payouts mode",
      "applies_to_country": "*",
      "applies_to_scope": "Applies to the 'Collected by itch.io (Payouts)' mode only. In 'Direct to you' mode, tax information goes to each connect",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "itchio",
        "topic": [
          "money.tax",
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_steam_direct_fee",
      "category": "Getting Started",
      "title": "Steam Direct app fee and recoupment",
      "summary": "Steam Direct charges a $100.00 fee for each product distributed on Steam. The fee is not refundable, but it is recoupable once the product has at least $1,000.00 Adjusted Gross Revenue.",
      "body": "Steam Direct charges a $100.00 fee for each product distributed on Steam. The fee is not refundable, but it is recoupable once the product has at least $1,000.00 Adjusted Gross Revenue.\n\nWhat Valve Corporation actually says:\n\n“In order to get fully set up, you will need to pay a $100.00 fee for each product you wish to distribute on Steam (the \"Steam Direct Fee\"). … This fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store and in-app purchases.”\n\nNote: Also confirmed on https://partner.steamgames.com/doc/gettingstarted/appfee ('$100 USD (or equivalent) fee for each new app').",
      "source_type": "official",
      "source_link": "https://partner.steamgames.com/steamdirect",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Valve Corporation",
      "evidence_quote": "In order to get fully set up, you will need to pay a $100.00 fee for each product you wish to distribute on Steam (the \"Steam Direct Fee\"). … This fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store and in-app purchases.",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Steam Direct (Steamworks)",
      "topic": "Steam Direct app fee and recoupment",
      "applies_to_country": "*",
      "applies_to_scope": "The fee can be paid with any Steam-supported payment method in your region except Steam Wallet. The appfee doc page adds",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "steam",
        "topic": [
          "money.fees",
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_steam_direct_waiting_periods",
      "category": "Getting Started",
      "title": "Steam Direct (Steamworks): Waiting periods before first release",
      "summary": "Before releasing their first few titles, Steam Direct developers face a 30-day wait after paying the app fee and must show a public 'coming soon' store page for at least two weeks.",
      "body": "Before releasing their first few titles, Steam Direct developers face a 30-day wait after paying the app fee and must show a public 'coming soon' store page for at least two weeks.\n\nWhat Valve Corporation actually says:\n\n“A 30-day waiting period between when you paid the app fee and when you can release your game. … You’ll need to prepare your store page and put up a publicly-visible ‘coming soon’ page for at least two weeks.”",
      "source_type": "official",
      "source_link": "https://partner.steamgames.com/steamdirect",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Valve Corporation",
      "evidence_quote": "A 30-day waiting period between when you paid the app fee and when you can release your game. … You’ll need to prepare your store page and put up a publicly-visible ‘coming soon’ page for at least two weeks.",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Steam Direct (Steamworks)",
      "topic": "Waiting periods before first release",
      "applies_to_country": "*",
      "applies_to_scope": "The page also describes a review of the store page and build that takes 1-5 days, plus bank, tax and identity-verificati",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "steam",
        "topic": [
          "access.signup",
          "craft.posting"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_minecraft_partner_criteria",
      "category": "Getting Started",
      "title": "Partner application criteria",
      "summary": "Minecraft's official partner page asks applicants for a portfolio of high-quality, original content already shared with the Minecraft community. It also expects partners to operate like a business and submit key art, screenshots, trailers and descriptions, which are needed for the application too.",
      "body": "Minecraft's official partner page asks applicants for a portfolio of high-quality, original content already shared with the Minecraft community. It also expects partners to operate like a business and submit key art, screenshots, trailers and descriptions, which are needed for the application too.\n\nWhat Mojang Studios / Microsoft actually says:\n\n“Your portfolio should be filled with high quality, original content that you’ve shared with the Minecraft community, such as: maps, skin packs, texture packs, hosted servers, add-ons, or Realms content. … As an official partner, you’ll be expected to operate like a business and submit key art, screenshots, trailers, and descriptions of your work. These are needed for your application, too!”\n\nNote: Confidence is medium because the page does not say whether applications are open right now.",
      "source_type": "official",
      "source_link": "https://www.minecraft.net/en-us/partner",
      "last_verified": "2026-09-25",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Mojang Studios / Microsoft",
      "evidence_quote": "Your portfolio should be filled with high quality, original content that you’ve shared with the Minecraft community, such as: maps, skin packs, texture packs, hosted servers, add-ons, or Realms content. … As an official partner, you’ll be expected to operate like a business and submit key art, screenshots, trailers, and descriptions of your work. These are needed for your application, too!",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Minecraft Partner Program (Marketplace)",
      "topic": "Partner application criteria",
      "applies_to_country": "*",
      "applies_to_scope": "The page does not state an age minimum, business-registration requirement or revenue share. It also says 'Even if we are",
      "tags": {
        "lane": "any",
        "stage": "choosing",
        "region": [
          "any"
        ],
        "platform": "minecraft",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_youtube_partner_thresholds",
      "category": "Getting Started",
      "title": "YouTube Partner Program: eligibility requirements to join YPP",
      "summary": "A channel must have 500 subscribers, 3 public uploads in the past 90 days, and either 3,000 public watch hours on long-form videos in the past 365 days or 3 million public Shorts views in the past 90 days to apply for the YouTube Partner Program.",
      "body": "A channel must have 500 subscribers, 3 public uploads in the past 90 days, and either 3,000 public watch hours on long-form videos in the past 365 days or 3 million public Shorts views in the past 90 days to apply for the YouTube Partner Program.\n\nWhat YouTube for Creators actually says:\n\n“500 subs 3 qualified uploads (past 90 days) And either 3,000 qualified watch hours on long-form videos (past 365 days), or 3M qualified Shorts views (past 90 days)”\n\nNote: Subscribers and uploads must be public; watch hours must be from public long-form videos; Shorts views must be qualified engaged views from Shorts in the Shorts Feed.",
      "source_type": "official",
      "source_link": "https://www.youtube.com/creators/earn/youtube-partner-program/",
      "last_verified": "2026-10-01",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "YouTube for Creators",
      "evidence_quote": "500 subs 3 qualified uploads (past 90 days) And either 3,000 qualified watch hours on long-form videos (past 365 days), or 3M qualified Shorts views (past 90 days)",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "YouTube Partner Program",
      "topic": "eligibility requirements to join YPP",
      "tags": {
        "lane": "streaming",
        "stage": "choosing",
        "region": [
          "any"
        ],
        "platform": "youtube",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_youtube_partner_review_timeline",
      "category": "Getting Started",
      "title": "YouTube Partner Program: approval wait time after applying",
      "summary": "The YouTube Partner Program review process typically takes about a month, but delays are possible.",
      "body": "The YouTube Partner Program review process typically takes about a month, but delays are possible.\n\nWhat YouTube for Creators actually says:\n\n“Your channel will be automatically moved into a review queue. The review process typically takes about a month, but delays are possible.”\n\nNote: Channel can check status in the Earn section of YouTube Studio.",
      "source_type": "official",
      "source_link": "https://www.youtube.com/creators/earn/youtube-partner-program/",
      "last_verified": "2026-10-01",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "YouTube for Creators",
      "evidence_quote": "Your channel will be automatically moved into a review queue. The review process typically takes about a month, but delays are possible.",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "YouTube Partner Program",
      "topic": "approval wait time after applying",
      "tags": {
        "lane": "streaming",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "youtube",
        "topic": [
          "money.payout"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_youtube_partner_application_steps",
      "category": "Getting Started",
      "title": "Application process steps from YouTube Studio",
      "summary": "To apply, sign in to YouTube, go to YouTube Studio, click Earn > Apply, click Start to review and Accept the base terms, then click Start to set up an AdSense for YouTube account or link an existing active one.",
      "body": "To apply, sign in to YouTube, go to YouTube Studio, click Earn > Apply, click Start to review and Accept the base terms, then click Start to set up an AdSense for YouTube account or link an existing active one.\n\nWhat YouTube for Creators actually says:\n\n“1 On the left-hand menu in YouTube Studio, click Earn > Apply now 2 Click Start to review and Accept the base terms 3 Click Start to set up an AdSense for YouTube account, or link an existing active one”\n\nNote: An active AdSense for YouTube account must be linked; only create a new one in YouTube Studio.",
      "source_type": "official",
      "source_link": "https://www.youtube.com/creators/earn/youtube-partner-program/",
      "last_verified": "2026-10-01",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "YouTube for Creators",
      "evidence_quote": "1 On the left-hand menu in YouTube Studio, click Earn > Apply now 2 Click Start to review and Accept the base terms 3 Click Start to set up an AdSense for YouTube account, or link an existing active one",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "YouTube Partner Program",
      "topic": "application process steps from YouTube Studio",
      "tags": {
        "lane": "streaming",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "youtube",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_youtube_partner_policies",
      "category": "Getting Started",
      "title": "[Unverified - being checked] YouTube Partner Program: content and standing requirements before monetization",
      "summary": "[Unverified - being checked] To join the YouTube Partner Program, a channel must be in good standing with YouTube, follow all YouTube monetization policies, be located in a region where the program is available, have no active Community Guidelines strikes, have two-step verification enabled, and have access to advanced features on YouTube.",
      "body": "To join the YouTube Partner Program, a channel must be in good standing with YouTube, follow all YouTube monetization policies, be located in a region where the program is available, have no active Community Guidelines strikes, have two-step verification enabled, and have access to advanced features on YouTube.\n\nWhat YouTube for Creators actually says:\n\n“Be in good standing with YouTube Follow all the YouTube monetization policies Be located in a region where the YouTube Partner Program is available Meet eligibility requirements”\n\nNote: Channels with active Community Guidelines strikes cannot apply; strikes must expire or be successfully appealed first.",
      "source_type": "official",
      "source_link": "https://www.youtube.com/creators/earn/youtube-partner-program/",
      "last_verified": "2026-10-01",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "YouTube for Creators",
      "evidence_quote": "Be in good standing with YouTube Follow all the YouTube monetization policies Be located in a region where the YouTube Partner Program is available Meet eligibility requirements",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "YouTube Partner Program",
      "topic": "content and standing requirements before monetization",
      "tags": {
        "lane": "streaming",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "youtube",
        "topic": [
          "rules.content",
          "safety.legal"
        ],
        "explicitness": "any"
      },
      "verification": {
        "status": "unverified",
        "label": "Unverified - being checked",
        "reasons": [
          "legal_fetch_over_cap"
        ],
        "checked_utc": "20261021-123916Z"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_youtube_partner_payment_method",
      "category": "Getting Started",
      "title": "YouTube Partner Program: payment setup requirement before earning",
      "summary": "A creator must have one active AdSense for YouTube account linked to their channel or be ready to set one up in YouTube Studio before applying for the YouTube Partner Program.",
      "body": "A creator must have one active AdSense for YouTube account linked to their channel or be ready to set one up in YouTube Studio before applying for the YouTube Partner Program.\n\nWhat YouTube for Creators actually says:\n\n“Have one active AdSense for YouTube account linked to your channel or be ready to set one up in YouTube Studio if you don't already have one”\n\nNote: Only create a new AdSense for YouTube account in YouTube Studio.",
      "source_type": "official",
      "source_link": "https://www.youtube.com/creators/earn/youtube-partner-program/",
      "last_verified": "2026-10-01",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "YouTube for Creators",
      "evidence_quote": "Have one active AdSense for YouTube account linked to your channel or be ready to set one up in YouTube Studio if you don't already have one",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "YouTube Partner Program",
      "topic": "payment setup requirement before earning",
      "tags": {
        "lane": "streaming",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "youtube",
        "topic": [
          "money.payout"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_epic_games_store_revenue_share",
      "category": "Getting Started",
      "title": "Epic Games Store: revenue split for developers",
      "summary": "The Epic Games Store keeps 100% revenue share on the first $1M in net revenue per product per year, then returns to the standard 88%/12% model.",
      "body": "The Epic Games Store keeps 100% revenue share on the first $1M in net revenue per product per year, then returns to the standard 88%/12% model.\n\nWhat Epic Games Store actually says:\n\n“Keep 100% revenue share on your first $1M in net revenue per product, per year. Afterwards, return to our standard 88%/12% model.”\n\nNote: Opt-in exclusivity program offers 100% revenue share for the first 6 months regardless of earnings.",
      "source_type": "official",
      "source_link": "https://store.epicgames.com/distribution",
      "last_verified": "2026-10-01",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games Store",
      "evidence_quote": "Keep 100% revenue share on your first $1M in net revenue per product, per year. Afterwards, return to our standard 88%/12% model.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Epic Games Store",
      "topic": "revenue split for developers",
      "tags": {
        "lane": "streaming",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "epicgamesstore",
        "topic": [
          "money.fees"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_epic_games_store_submission_fee",
      "category": "Getting Started",
      "title": "Epic Games Store: submission fee for publishing a game",
      "summary": "There is a recoupable $100 USD submission fee per game that must be paid before releasing on the Epic Games Store.",
      "body": "There is a recoupable $100 USD submission fee per game that must be paid before releasing on the Epic Games Store.\n\nWhat Epic Games Store actually says:\n\n“Important to note there is a recoupable $100 USD submission fee per game which will need paid before releasing on the store.”\n\nNote: Fee is recoupable; developer must have business information and tax/payout information on hand.",
      "source_type": "official",
      "source_link": "https://store.epicgames.com/distribution",
      "last_verified": "2026-10-01",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games Store",
      "evidence_quote": "Important to note there is a recoupable $100 USD submission fee per game which will need paid before releasing on the store.",
      "volatility": "low",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Epic Games Store",
      "topic": "submission fee for publishing a game",
      "tags": {
        "lane": "streaming",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "epicgamesstore",
        "topic": [
          "money.fees"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_epic_games_store_publishing_account",
      "category": "Getting Started",
      "title": "Epic Games Store: account and agreement requirements for publishing",
      "summary": "To distribute games on the Epic Games Store, an organization must have an Epic Games Store account, accept the Epic Games Store Distribution Agreement, and use the self-service publishing tools in the Epic Developer Portal.",
      "body": "To distribute games on the Epic Games Store, an organization must have an Epic Games Store account, accept the Epic Games Store Distribution Agreement, and use the self-service publishing tools in the Epic Developer Portal.\n\nWhat Epic Games Store actually says:\n\n“In order to distribute on the Epic Games Store, your organization must have an Epic Games Store account and accept the appropriate agreements, including the Epic Games Store Distribution Agreement.”\n\nNote: Developer Portal is the central hub to distribute games, update product information, configure back-end services, and view financial data.",
      "source_type": "official",
      "source_link": "https://store.epicgames.com/distribution",
      "last_verified": "2026-10-01",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games Store",
      "evidence_quote": "In order to distribute on the Epic Games Store, your organization must have an Epic Games Store account and accept the appropriate agreements, including the Epic Games Store Distribution Agreement.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Epic Games Store",
      "topic": "account and agreement requirements for publishing",
      "tags": {
        "lane": "streaming",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "epicgamesstore",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_epic_games_store_content_guidelines",
      "category": "Getting Started",
      "title": "Epic Games Store: content restrictions before going live",
      "summary": "Products containing hateful or discriminatory content, pornography, illegal content, intellectual property infringement, scams, fraud, or deceptive practices are prohibited on the Epic Games Store; multiplayer games must support crossplay across all PC stores.",
      "body": "Products containing hateful or discriminatory content, pornography, illegal content, intellectual property infringement, scams, fraud, or deceptive practices are prohibited on the Epic Games Store; multiplayer games must support crossplay across all PC stores.\n\nWhat Epic Games Store actually says:\n\n“Products that contain prohibited content (hateful or discriminatory content, pornography, and illegal content) are not eligible for distribution on the Epic Games Store.”\n\nNote: Published products receiving complaints about content not meeting criteria may be subject to re-review and removal.",
      "source_type": "official",
      "source_link": "https://store.epicgames.com/distribution",
      "last_verified": "2026-10-01",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games Store",
      "evidence_quote": "Products that contain prohibited content (hateful or discriminatory content, pornography, and illegal content) are not eligible for distribution on the Epic Games Store.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Epic Games Store",
      "topic": "content restrictions before going live",
      "tags": {
        "lane": "streaming",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "epicgamesstore",
        "topic": [
          "rules.content"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r1039_gaming_how_to_start_epic_games_store_crossplay_requirement",
      "category": "Getting Started",
      "title": "Crossplay requirement for multiplayer games",
      "summary": "Multiplayer games published on the Epic Games Store must support crossplay across all PC stores; developers can implement this themselves, use a third-party SDK, or use Epic Online Services for free.",
      "body": "Multiplayer games published on the Epic Games Store must support crossplay across all PC stores; developers can implement this themselves, use a third-party SDK, or use Epic Online Services for free.\n\nWhat Epic Games Store actually says:\n\n“Multiplayer games must support crossplay across all PC stores. This is to make sure players who purchase a multiplayer game on any store can easily connect with other players, regardless of where the game was purchased.”\n\nNote: Achievements are also required for games onboarded after March 9, 2023 if the game has achievements on other PC stores.",
      "source_type": "official",
      "source_link": "https://store.epicgames.com/distribution",
      "last_verified": "2026-10-01",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Epic Games Store",
      "evidence_quote": "Multiplayer games must support crossplay across all PC stores. This is to make sure players who purchase a multiplayer game on any store can easily connect with other players, regardless of where the game was purchased.",
      "volatility": "medium",
      "from_batch": "1039-gaming-how-to-start",
      "subject": "Epic Games Store",
      "topic": "crossplay requirement for multiplayer games",
      "tags": {
        "lane": "streaming",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "epicgamesstore",
        "topic": [
          "rules.content"
        ],
        "explicitness": "any"
      }
    }
  ]
}
