{
  "batch": "25-lighting-room",
  "articles": [
    {
      "id": "learn_r25_lighting_room_soft_source_size_over_distance",
      "category": "Studio",
      "title": "What actually governs light softness",
      "summary": "Softness is set by the size of the light source relative to its distance from the subject, not by the source's absolute size or its wattage.",
      "body": "Softness is set by the size of the light source relative to its distance from the subject, not by the source's absolute size or its wattage.\n\nWhat American Society of Cinematographers (Jay Holben, 'Shot Craft: Diffusion Confusion - Part 1') actually says:\n\n“The softness of light is primarily determined by the size of the source relative to the source's distance from the subject.”\n\nNote: Same sentence is repeated verbatim in Part 2 of the same series (2018-11-19), so it is the author's settled formulation.",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-diffusion-confusion-part-1/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben, 'Shot Craft: Diffusion Confusion - Part 1')",
      "evidence_quote": "The softness of light is primarily determined by the size of the source relative to the source's distance from the subject.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Soft vs hard light",
      "topic": "What actually governs light softness",
      "applies_to_country": "*",
      "applies_to_scope": "Optical physics; universal.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_soft_penumbra_definition",
      "category": "Studio",
      "title": "Definition of the penumbra",
      "summary": "The penumbra is the fuzzy perimeter of a shadow created by oblique rays coming around the edges of the subject; it is the physical basis of 'soft' light.",
      "body": "The penumbra is the fuzzy perimeter of a shadow created by oblique rays coming around the edges of the subject; it is the physical basis of 'soft' light.\n\nWhat American Society of Cinematographers (Jay Holben) actually says:\n\n“The penumbra is the secondary portion of the shadow, the 'fuzzy' perimeter created by oblique rays of light coming around the edges of the subject.”",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-diffusion-confusion-part-1/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben)",
      "evidence_quote": "The penumbra is the secondary portion of the shadow, the 'fuzzy' perimeter created by oblique rays of light coming around the edges of the subject.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Penumbra",
      "topic": "Definition of the penumbra",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_soft_shadow_edge_transfer",
      "category": "Studio",
      "title": "Shadow edge transfer: The measurable thing that 'quality of light' means",
      "summary": "Light quality is defined as the breadth of the transition between light and shadow on the subject, and that transition area grows as the source gets softer.",
      "body": "Light quality is defined as the breadth of the transition between light and shadow on the subject, and that transition area grows as the source gets softer.\n\nWhat American Society of Cinematographers (Jay Holben, 'Shot Craft: Light Quality 101') actually says:\n\n“Light quality, which is generally described as 'hard' or 'soft,' is defined in terms of the breadth and nature of the transition between light and shadow.”\n\nNote: The same article states: \"The shadow edge transfer, or the overall quality of light, is determined by the size of the light source relative to its distance from the subject.\"",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-light-quality-101/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben, 'Shot Craft: Light Quality 101')",
      "evidence_quote": "Light quality, which is generally described as 'hard' or 'soft,' is defined in terms of the breadth and nature of the transition between light and shadow.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Shadow edge transfer",
      "topic": "The measurable thing that 'quality of light' means",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_soft_closer_is_softer",
      "category": "Studio",
      "title": "Light placement in a small room: Moving the source closer softens it",
      "summary": "Bringing the same light source closer to the subject makes it softer; a hard look requires a small source as far away as possible.",
      "body": "Bringing the same light source closer to the subject makes it softer; a hard look requires a small source as far away as possible.\n\nWhat American Society of Cinematographers (Jay Holben) actually says:\n\n“The closer the source is to your subject, the softer the light will be.”\n\nNote: Same article: \"If you're looking for a hard light, you need a small source as far away as possible.\" and \"Soft light is, by its nature, very low in contrast.\"",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-light-quality-101/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben)",
      "evidence_quote": "The closer the source is to your subject, the softer the light will be.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Light placement in a small room",
      "topic": "Moving the source closer softens it",
      "applies_to_country": "*",
      "applies_to_scope": "Directly actionable in a small room: the softening lever available is distance, not buying a bigger light.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_soft_canon_1m_vs_3m",
      "category": "Studio",
      "title": "Light distance and shadow hardness: Manufacturer demonstration with stated distances",
      "summary": "Canon's lighting reference demonstrates the effect with specific distances: the same source at 1 m gives softer shadows than at 3 m.",
      "body": "Canon's lighting reference demonstrates the effect with specific distances: the same source at 1 m gives softer shadows than at 3 m.\n\nWhat Canon (SNAPSHOT) actually says:\n\n“When the light is closer to the subject (left) at 1m, the shadows are softer vs a hard shadow when the light is moved further away at 3m.”\n\nNote: Page carries an update stamp of 2026-01-29. Reached via redirect from snapshot.canon-asia.com.",
      "source_type": "official",
      "source_link": "https://snapshot.asia.canon/en/article/lighting-basic-hard-and-soft-light",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Canon (SNAPSHOT)",
      "evidence_quote": "When the light is closer to the subject (left) at 1m, the shadows are softer vs a hard shadow when the light is moved further away at 3m.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Light distance and shadow hardness",
      "topic": "Manufacturer demonstration with stated distances",
      "applies_to_country": "*",
      "applies_to_scope": "Useful because it puts real numbers on a distance a desk-based setup can actually reach.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_soft_canon_penumbra_thickness",
      "category": "Studio",
      "title": "Penumbra thickness as the definition of hardness",
      "summary": "Canon states the hardness of a source is read directly off the thickness of the penumbra it casts.",
      "body": "Canon states the hardness of a source is read directly off the thickness of the penumbra it casts.\n\nWhat Canon (SNAPSHOT) actually says:\n\n“In general, the thinner the penumbra, the harder the light source. And vice versa, the thicker or fuzzier the penumbra, the softer the light source.”\n\nNote: Same page: \"A large light source will wrap the light around the subject, which helps to fill the shadows, creating a softer look. However, a smaller light source will strike the subject, creating harsher looking shadows.\"",
      "source_type": "official",
      "source_link": "https://snapshot.asia.canon/en/article/lighting-basic-hard-and-soft-light",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Canon (SNAPSHOT)",
      "evidence_quote": "In general, the thinner the penumbra, the harder the light source. And vice versa, the thicker or fuzzier the penumbra, the softer the light source.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Penumbra",
      "topic": "Penumbra thickness as the definition of hardness",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_diffusion_becomes_the_source",
      "category": "Studio",
      "title": "Why diffusion works",
      "summary": "Putting diffusion in front of a light makes the diffusion panel itself the effective light source, which is why the size of the diffusion (not the lamp behind it) is what matters.",
      "body": "Putting diffusion in front of a light makes the diffusion panel itself the effective light source, which is why the size of the diffusion (not the lamp behind it) is what matters.\n\nWhat American Society of Cinematographers (Jay Holben) actually says:\n\n“When we put diffusion in front of a light source, the diffusion effectively becomes the new light source.”",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-diffusion-confusion-part-1/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben)",
      "evidence_quote": "When we put diffusion in front of a light source, the diffusion effectively becomes the new light source.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Diffusion",
      "topic": "Why diffusion works",
      "applies_to_country": "*",
      "applies_to_scope": "Explains why a small softbox on a bright lamp is still a small source.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_isl_double_distance_quarter_light",
      "category": "Studio",
      "title": "[Unverified - being checked] Inverse square law: Falloff with distance",
      "summary": "[Unverified - being checked] Doubling the distance from a light source drops the illumination on the subject to one quarter, a 75 percent loss, not a half.",
      "body": "Doubling the distance from a light source drops the illumination on the subject to one quarter, a 75 percent loss, not a half.\n\nWhat F.J. Westcott (Westcott Help Center) actually says:\n\n“When you double the distance from a light source, the light doesn't just become half as bright; it becomes one-quarter as bright.”\n\nNote: Also verbatim: \"Starting a subject 2 ft from a strobe and then moving the subject to 4 ft reduces the light to 25% of its original power. (a 75% loss).\" Page shows only a relative timestamp ('Updated 3 days ago'), so no absolute publication date was recorded.",
      "source_type": "official",
      "source_link": "https://help.fjwestcott.com/en-US/what-is-the-inverse-square-law-2219558",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "F.J. Westcott (Westcott Help Center)",
      "evidence_quote": "When you double the distance from a light source, the light doesn't just become half as bright; it becomes one-quarter as bright.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Inverse square law",
      "topic": "Falloff with distance",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      },
      "verification": {
        "status": "unverified",
        "label": "Unverified - being checked",
        "reasons": [
          "legal_fetch_over_cap"
        ],
        "checked_utc": "20261021-123916Z"
      }
    },
    {
      "id": "learn_r25_lighting_room_isl_falloff_steeper_when_close",
      "category": "Studio",
      "title": "[Unverified - being checked] Inverse square law: Where falloff is worst",
      "summary": "[Unverified - being checked] Falloff is most severe close to the source; the further away you already are, the less a further step changes the exposure.",
      "body": "Falloff is most severe close to the source; the further away you already are, the less a further step changes the exposure.\n\nWhat F.J. Westcott (Westcott Help Center) actually says:\n\n“The inverse square law causes light falloff to be more noticeable close to the subject. As the distance increases, the change in intensity becomes less dramatic.”",
      "source_type": "official",
      "source_link": "https://help.fjwestcott.com/en-US/what-is-the-inverse-square-law-2219558",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "F.J. Westcott (Westcott Help Center)",
      "evidence_quote": "The inverse square law causes light falloff to be more noticeable close to the subject. As the distance increases, the change in intensity becomes less dramatic.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Inverse square law",
      "topic": "Where falloff is worst",
      "applies_to_country": "*",
      "applies_to_scope": "This is the trade-off in a small room: bringing the light close for softness also makes exposure very sensitive to leani",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      },
      "verification": {
        "status": "unverified",
        "label": "Unverified - being checked",
        "reasons": [
          "thin_body",
          "source_unverifiable:fetch_failed:budget"
        ],
        "checked_utc": "20261021-123916Z"
      }
    },
    {
      "id": "learn_r25_lighting_room_background_falloff_wall_tone",
      "category": "Studio",
      "title": "Background control in a small room: Using inverse square falloff to darken a wall behind you",
      "summary": "With a single source, simply moving the subject nearer to or further from the wall changes whether that wall renders white, grey or black, without touching the light.",
      "body": "With a single source, simply moving the subject nearer to or further from the wall changes whether that wall renders white, grey or black, without touching the light.\n\nWhat F.J. Westcott (Westcott University), article by Jeff Guyer actually says:\n\n“the same principles apply not only to our subjects, but to the relationship between the light source and the background as well. If we are photographing our imaginary family with a plain white wall for a background, simply moving them closer to or farther away from the wall will affect whether the wall appears white, gray, or even black.”\n\nNote: Same page notes the principle applies equally to \"window light, a reflector, a sunset, or any other non-electrical light source.\"",
      "source_type": "official",
      "source_link": "https://westcottu.com/inverse-square-law",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "F.J. Westcott (Westcott University), article by Jeff Guyer",
      "evidence_quote": "the same principles apply not only to our subjects, but to the relationship between the light source and the background as well. If we are photographing our imaginary family with a plain white wall for a background, simply moving them closer to or farther away from the wall will affect whether the wall appears white, gray, or even black.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Background control in a small room",
      "topic": "Using inverse square falloff to darken a wall behind you",
      "applies_to_country": "*",
      "applies_to_scope": "This is the single highest-leverage move for someone stuck with a plain wall in a small room.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_background_greenscreen_distance",
      "category": "Studio",
      "title": "Backdrops and green screens: Subject-to-backdrop distance",
      "summary": "A cyclorama manufacturer gives standard practice as standing the subject roughly six to ten feet from the green screen, primarily to stop the subject casting shadows onto the screen.",
      "body": "A cyclorama manufacturer gives standard practice as standing the subject roughly six to ten feet from the green screen, primarily to stop the subject casting shadows onto the screen.\n\nWhat Pro Cyc (cyclorama manufacturer) actually says:\n\n“Standard practice is to have them stand about six to 10 feet away.”\n\nNote: Also verbatim: \"Keep some distance between your subject and the greenscreen backdrop for several reasons. First off, it keeps your talent from casting shadows behind them, which can interfere with the key.\"",
      "source_type": "official",
      "source_link": "https://www.procyc.com/how-to-reduce-spill-in-your-greenscreen-setup/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Pro Cyc (cyclorama manufacturer)",
      "evidence_quote": "Standard practice is to have them stand about six to 10 feet away.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Backdrops and green screens",
      "topic": "Subject-to-backdrop distance",
      "applies_to_country": "*",
      "applies_to_scope": "Directly relevant: most small domestic rooms cannot provide 6-10 ft, which is why home green screens key badly.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_key_placement_talking_head",
      "category": "Studio",
      "title": "Where to put the key for an interview / talking head",
      "summary": "For a talking head the most flattering key is a large soft source off to one side of camera, with the shadowed side of the face turned toward the camera.",
      "body": "For a talking head the most flattering key is a large soft source off to one side of camera, with the shadowed side of the face turned toward the camera.\n\nWhat American Society of Cinematographers (Jay Holben, 'Shot Craft: The Talking Head') actually says:\n\n“The most flattering key light is achieved by placing a large soft source off to one side of the camera and orienting the shadowed side of the subject's face closer to the camera.”\n\nNote: Same article: \"In this way, documentary talking heads are an ideal application of the 'shadow-side to camera' approach, which offers some dimensionality to the face.\"",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-the-talking-head-shooting-interviews/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben, 'Shot Craft: The Talking Head')",
      "evidence_quote": "The most flattering key light is achieved by placing a large soft source off to one side of the camera and orienting the shadowed side of the subject's face closer to the camera.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Key light placement",
      "topic": "Where to put the key for an interview / talking head",
      "applies_to_country": "*",
      "applies_to_scope": "Exactly IMAGO's use case: a single person to camera.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_key_rembrandt_above_eyeline",
      "category": "Studio",
      "title": "Key light height: Rembrandt pattern placement",
      "summary": "Rembrandt-style lighting puts the key off to one side and above the eye line, producing a triangular highlight on the shadow-side cheek.",
      "body": "Rembrandt-style lighting puts the key off to one side and above the eye line, producing a triangular highlight on the shadow-side cheek.\n\nWhat American Society of Cinematographers (Jay Holben) actually says:\n\n“A classic variation of shadow-side can be seen in 'Rembrandt-style' lighting, where the key source is off to one side and above the eye line to create a triangle-shaped highlight on the cheek of the side in shadow.”\n\nNote: No degree figure is given by this source. Do not invent 45/45.",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-the-talking-head-shooting-interviews/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben)",
      "evidence_quote": "A classic variation of shadow-side can be seen in 'Rembrandt-style' lighting, where the key source is off to one side and above the eye line to create a triangle-shaped highlight on the cheek of the side in shadow.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Key light height",
      "topic": "Rembrandt pattern placement",
      "applies_to_country": "*",
      "applies_to_scope": "Gives a concrete, checkable target for key height rather than 'a bit above'.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_key_definition_and_job",
      "category": "Studio",
      "title": "What the key light is for",
      "summary": "The key is the light you set exposure to, and its job is to cast a shadow that gives the subject texture, roundness and three-dimensionality.",
      "body": "The key is the light you set exposure to, and its job is to cast a shadow that gives the subject texture, roundness and three-dimensionality.\n\nWhat American Society of Cinematographers (Stephen H. Burum, ASC, 'Lighting a Set') actually says:\n\n“The key light's job is to cast a shadow and give the scene texture, roundness and three-dimensionality”\n\nNote: Same article: \"The key is a light that you use to set your exposure.\" and \"If you want to make your actors look good, have them face their key light\".",
      "source_type": "research",
      "source_link": "https://theasc.com/article/lighting-a-set/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Stephen H. Burum, ASC, 'Lighting a Set')",
      "evidence_quote": "The key light's job is to cast a shadow and give the scene texture, roundness and three-dimensionality",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Key light",
      "topic": "What the key light is for",
      "applies_to_country": "*",
      "applies_to_scope": "Counters the common home-setup error of lighting flat-on from the front, which removes the shadow the key exists to make",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_fill_purpose_and_no_correct_amount",
      "category": "Studio",
      "title": "What fill is for and how much is correct",
      "summary": "Fill exists to raise shadow levels that the recording medium cannot reproduce up to what the eye sees, and there is no objectively correct amount of it.",
      "body": "Fill exists to raise shadow levels that the recording medium cannot reproduce up to what the eye sees, and there is no objectively correct amount of it.\n\nWhat American Society of Cinematographers (Stephen H. Burum, ASC) actually says:\n\n“Photographers invented fill light to bring shadow levels that don't reproduce on film up to a level that would match what we can see with our eyes”\n\nNote: Same article: \"There is no correct amount of fill; it's a matter of artistic interpretation\".",
      "source_type": "research",
      "source_link": "https://theasc.com/article/lighting-a-set/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Stephen H. Burum, ASC)",
      "evidence_quote": "Photographers invented fill light to bring shadow levels that don't reproduce on film up to a level that would match what we can see with our eyes",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Fill light",
      "topic": "What fill is for and how much is correct",
      "applies_to_country": "*",
      "applies_to_scope": "Important guard against IMAGO prescribing a fixed fill ratio as if it were physics.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_separation_colour_contrast",
      "category": "Studio",
      "title": "Background separation: Using colour temperature difference instead of a rim light",
      "summary": "Letting the background go cooler while the subject stays warmer gives chromatic separation that makes the subject stand out in frame.",
      "body": "Letting the background go cooler while the subject stays warmer gives chromatic separation that makes the subject stand out in frame.\n\nWhat American Society of Cinematographers (Jay Holben) actually says:\n\n“Creating color contrast in lighting can add depth and interest to the frame. Allowing the background to go a little cooler while the subject is a bit warmer can provide a chromatic separation that enables the subject to 'pop' in the frame.”",
      "source_type": "research",
      "source_link": "https://theasc.com/article/shot-craft-the-talking-head-shooting-interviews/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "American Society of Cinematographers (Jay Holben)",
      "evidence_quote": "Creating color contrast in lighting can add depth and interest to the frame. Allowing the background to go a little cooler while the subject is a bit warmer can provide a chromatic separation that enables the subject to 'pop' in the frame.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Background separation",
      "topic": "Using colour temperature difference instead of a rim light",
      "applies_to_country": "*",
      "applies_to_scope": "Achievable in a small room with a cheap coloured practical on the wall; no extra space needed behind the subject.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_cri_ra_eight_samples",
      "category": "Studio",
      "title": "CRI (Ra): What Ra actually measures",
      "summary": "The general colour rendering index Ra is the average of the individual rendering scores for only the first eight test colour samples, with 100 meaning no colour difference from the reference illuminant across those eight.",
      "body": "The general colour rendering index Ra is the average of the individual rendering scores for only the first eight test colour samples, with 100 meaning no colour difference from the reference illuminant across those eight.\n\nWhat NIST (National Institute of Standards and Technology), Sensor Science Division actually says:\n\n“The general color rendering index (Ra) is simply the average of Ri for the first eight samples”\n\nNote: Also verbatim: \"A perfect score of 100 represents no color differences in any of the eight samples under the test source and reference illuminant.\" No publication date was visible on the page.",
      "source_type": "official",
      "source_link": "https://www.nist.gov/pml/sensor-science/optical-radiation/color-rendering-light-sources",
      "last_verified": "2026-08-29",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "NIST (National Institute of Standards and Technology), Sensor Science Division",
      "evidence_quote": "The general color rendering index (Ra) is simply the average of Ri for the first eight samples",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "CRI (Ra)",
      "topic": "What Ra actually measures",
      "applies_to_country": "*",
      "applies_to_scope": "This is why a '95 CRI' light can still render skin badly: the deep red sample R9 is not one of the eight.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_cri_cie_13_3_ssl_mismatch",
      "category": "Studio",
      "title": "CRI's known failure on LED sources",
      "summary": "The CIE itself states that Ra values do not always correlate well with what people actually see, particularly for solid-state (LED) light sources.",
      "body": "The CIE itself states that Ra values do not always correlate well with what people actually see, particularly for solid-state (LED) light sources.\n\nWhat CIE (International Commission on Illumination) actually says:\n\n“limitations of the CRI have been recently addressed, especially for solid-state light sources, whereby the Ra values do not always correlate well with visual evaluation by general users.”\n\nNote: The page names the defining document as \"The CIE Colour Rendering Index (CRI), defined in CIE 13.3-1995, in particular the general colour rendering index, Ra\". Publication date of this CIE page not captured.",
      "source_type": "official",
      "source_link": "https://cie.co.at/publications/colour-fidelity-index-accurate-scientific-use",
      "last_verified": "2026-08-29",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "CIE (International Commission on Illumination)",
      "evidence_quote": "limitations of the CRI have been recently addressed, especially for solid-state light sources, whereby the Ra values do not always correlate well with visual evaluation by general users.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "CRI (Ra)",
      "topic": "CRI's known failure on LED sources",
      "applies_to_country": "*",
      "applies_to_scope": "Nearly all cheap ring lights and panels are solid-state, which is exactly the case the CIE flags.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_cri_r9_skin_blood",
      "category": "Studio",
      "title": "R9 and skin tone: What a low R9 does to a face on camera",
      "summary": "Skin reflectance rises sharply past 600 nm because of the blood beneath the skin, so a light with low R9 renders that blood wrongly and the person looks sick, pale and short of blood flow.",
      "body": "Skin reflectance rises sharply past 600 nm because of the blood beneath the skin, so a light with low R9 renders that blood wrongly and the person looks sick, pale and short of blood flow.\n\nWhat Waveform Lighting (manufacturer technical article) actually says:\n\n“If you have a light source with a low R9 value...the blood under our skin is not rendered properly. In terms of appearance, this is equivalent to if a person was actually sick, pale and lacked sufficient bloodflow under their skin.”\n\nNote: Also verbatim: \"The rapid rise in reflectance past 600 nanometers in skin reflectance spectra across ethnicities is actually the result of the blood that flows under our skin.\" The quote as returned contains an ellipsis from the source page's own rendering. No publication date visible; site copyright reads 2026.",
      "source_type": "official",
      "source_link": "https://www.waveformlighting.com/film-photography/why-cri-r9-is-so-important-for-skin-tones-a-spectral-analysis",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Waveform Lighting (manufacturer technical article)",
      "evidence_quote": "If you have a light source with a low R9 value...the blood under our skin is not rendered properly. In terms of appearance, this is equivalent to if a person was actually sick, pale and lacked sufficient bloodflow under their skin.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "R9 and skin tone",
      "topic": "What a low R9 does to a face on camera",
      "applies_to_country": "*",
      "applies_to_scope": "Applies across skin tones; the source states the >600 nm rise is present across ethnicities.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_tlci_vs_cri_camera_chain",
      "category": "Studio",
      "title": "Why broadcast uses TLCI rather than CRI",
      "summary": "TLCI mimics a complete television camera and display rather than assessing the luminaire directly as CRI does, because CRI was never intended for television use.",
      "body": "TLCI mimics a complete television camera and display rather than assessing the luminaire directly as CRI does, because CRI was never intended for television use.\n\nWhat EBU (European Broadcasting Union), Tech 3355 actually says:\n\n“Rather than assess the performance of a luminaire directly, as is done in the Colour Rendering Index, the TLCI and TLMF mimic a complete television camera and display”\n\nNote: Also verbatim: \"The CRI was never intended for use in the television industry; it has limitations which makes it inappropriate for television use.\"",
      "source_type": "official",
      "source_link": "https://tech.ebu.ch/docs/tech/tech3355.pdf",
      "last_verified": "2026-08-29",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "EBU (European Broadcasting Union), Tech 3355",
      "evidence_quote": "Rather than assess the performance of a luminaire directly, as is done in the Colour Rendering Index, the TLCI and TLMF mimic a complete television camera and display",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "TLCI",
      "topic": "Why broadcast uses TLCI rather than CRI",
      "applies_to_country": "*",
      "applies_to_scope": "Relevant wherever the output is a camera image rather than a room a human stands in.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_tlci_watershed_50",
      "category": "Studio",
      "title": "TLCI: The correctable / not-correctable threshold",
      "summary": "EBU identifies a TLCI value of 50, the score of a typical daylight fluorescent tube, as the watershed separating luminaires that can be colour-corrected for television use from those that cannot.",
      "body": "EBU identifies a TLCI value of 50, the score of a typical daylight fluorescent tube, as the watershed separating luminaires that can be colour-corrected for television use from those that cannot.\n\nWhat EBU, Tech 3355 actually says:\n\n“a value of 50 for a typical daylight fluorescent tube, and this number appears to represent the watershed separating luminaires into those which are correctable for television use, and those which are not.”\n\nNote: The document states its scoring scale was derived from subjective tests: \"The scoring was derived from subjective tests conducted in 2012 by the EBU with professional colourists.\" and a 2015 set with television professionals for live multi-camera. The companion EBU R 137 (August 2016) was opened but did not yield explicit numeric score bands.",
      "source_type": "official",
      "source_link": "https://tech.ebu.ch/docs/tech/tech3355.pdf",
      "last_verified": "2026-08-29",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "EBU, Tech 3355",
      "evidence_quote": "a value of 50 for a typical daylight fluorescent tube, and this number appears to represent the watershed separating luminaires into those which are correctable for television use, and those which are not.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "TLCI",
      "topic": "The correctable / not-correctable threshold",
      "applies_to_country": "*",
      "applies_to_scope": "A hard number IMAGO can cite when a user reports fluorescent tubes or unspecified cheap LED panels.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_mains_pulse_rate",
      "category": "Studio",
      "title": "Why mains-powered light pulses at twice the mains frequency",
      "summary": "A 50 Hz supply produces 100 light pulses per second and a 60 Hz supply produces 120, and flicker appears when the shutter speed and frame rate capture different fractions of those pulses each frame.",
      "body": "A 50 Hz supply produces 100 light pulses per second and a 60 Hz supply produces 120, and flicker appears when the shutter speed and frame rate capture different fractions of those pulses each frame.\n\nWhat RED Digital Cinema (RED 101 technical tutorial) actually says:\n\n“Common power sources are 50 Hz (in Europe and most of Asia) and 60 Hz (in North America), which cause 100 and 120 pulses of light each second”\n\nNote: Also verbatim: \"Flickering results when the combination of shutter speed and frame rate captures different fractions of these pulses each frame\".",
      "source_type": "official",
      "source_link": "https://www.reddigitalcinema.com/red-101/flicker-free-video-tutorial",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "RED Digital Cinema (RED 101 technical tutorial)",
      "evidence_quote": "Common power sources are 50 Hz (in Europe and most of Asia) and 60 Hz (in North America), which cause 100 and 120 pulses of light each second",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Flicker and mains frequency",
      "topic": "Why mains-powered light pulses at twice the mains frequency",
      "applies_to_country": "*",
      "applies_to_scope": "The number to reason from is the pulse rate (100 or 120), not the mains frequency.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_integer_divisor_rule",
      "category": "Studio",
      "title": "The rule that actually prevents flicker",
      "summary": "Flicker is avoided by choosing a frame rate and a shutter speed that are each the lighting pulse rate divided by an integer.",
      "body": "Flicker is avoided by choosing a frame rate and a shutter speed that are each the lighting pulse rate divided by an integer.\n\nWhat RED Digital Cinema actually says:\n\n“Choose a frame rate equal to the lighting pulse rate divided by some integer”\n\nNote: Also verbatim from the same page: \"Choose a shutter speed equal to the lighting pulse rate divided by some integer\"; \"In North America, the standard 24 and 30 fps settings work with most shutter speeds (since 30x4 and 24x5 = 120)\"; \"The intensity of flickering can be decreased by using a slower shutter speed\".",
      "source_type": "official",
      "source_link": "https://www.reddigitalcinema.com/red-101/flicker-free-video-tutorial",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "RED Digital Cinema",
      "evidence_quote": "Choose a frame rate equal to the lighting pulse rate divided by some integer",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Flicker avoidance",
      "topic": "The rule that actually prevents flicker",
      "applies_to_country": "*",
      "applies_to_scope": "Practical consequence in a 50 Hz country: 25 fps at 1/50 is safe; 30 fps under 50 Hz mains is not.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_sony_shutter_speeds",
      "category": "Studio",
      "title": "Flicker avoidance: Manufacturer-recommended shutter speeds by region",
      "summary": "Sony recommends 1/50 or 1/100 sec where mains is 50 Hz, and 1/60 or 1/120 sec where mains is 60 Hz.",
      "body": "Sony recommends 1/50 or 1/100 sec where mains is 50 Hz, and 1/60 or 1/120 sec where mains is 60 Hz.\n\nWhat Sony (support article 00122281) actually says:\n\n“In regions where the frequency of the power source is 50 Hz, the recommended shutter speed is 1/50 sec or 1/100 sec. In regions where the frequency is 60 Hz, the recommended shutter speed is 1/60 sec or 1/120 sec.”\n\nNote: The quote as returned included markdown bold markers around the fractions; those have been stripped, the words are otherwise unchanged.",
      "source_type": "official",
      "source_link": "https://www.sony.ie/electronics/support/articles/00122281",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Sony (support article 00122281)",
      "evidence_quote": "In regions where the frequency of the power source is 50 Hz, the recommended shutter speed is 1/50 sec or 1/100 sec. In regions where the frequency is 60 Hz, the recommended shutter speed is 1/60 sec or 1/120 sec.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Flicker avoidance",
      "topic": "Manufacturer-recommended shutter speeds by region",
      "applies_to_country": "*",
      "applies_to_scope": "UK/EU/most of Asia use 50 Hz; North America 60 Hz. The right value depends on the user's mains, not their camera.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_rolling_shutter_banding",
      "category": "Studio",
      "title": "Why flicker shows up as horizontal bands",
      "summary": "With a focal-plane (rolling) shutter, bright and dark moments of the lighting are captured at different positions on the sensor, which is why mains flicker appears as banding rather than whole-frame brightness pumping.",
      "body": "With a focal-plane (rolling) shutter, bright and dark moments of the lighting are captured at different positions on the sensor, which is why mains flicker appears as banding rather than whole-frame brightness pumping.\n\nWhat Sony actually says:\n\n“Moments when the lighting is bright and when it is dark are captured at different positions on the image sensor”\n\nNote: Also verbatim: \"Flicker issues appear as banding in images captured with a focal-plane shutter under flickering light sources\". Sony distinguishes anti-flicker shooting (detects 100 Hz or 120 Hz, e.g. fluorescent) from variable shutter (also handles frequencies above 100/120 Hz, e.g. LED).",
      "source_type": "official",
      "source_link": "https://www.sony.ie/electronics/support/articles/00122281",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Sony",
      "evidence_quote": "Moments when the lighting is bright and when it is dark are captured at different positions on the image sensor",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Flicker",
      "topic": "Why flicker shows up as horizontal bands",
      "applies_to_country": "*",
      "applies_to_scope": "Applies to essentially all CMOS webcams, phones and mirrorless cameras.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_webcam_antiflicker_setting",
      "category": "Studio",
      "title": "The setting to change when a webcam image flickers",
      "summary": "Logitech's fix for webcam flicker is an anti-flicker setting with NTSC 60 Hz and PAL 50 Hz options, chosen to match the local mains frequency.",
      "body": "Logitech's fix for webcam flicker is an anti-flicker setting with NTSC 60 Hz and PAL 50 Hz options, chosen to match the local mains frequency.\n\nWhat Logitech Support actually says:\n\n“If you experience flickering lights in your video from your webcam, you can adjust the anti-flicker setting in Logi Options+.”\n\nNote: Also verbatim: \"The frequency of your lights should be synchronized with your webcam to avoid having visible flickering on your video.\" and \"NTSC is typically best if you are located in North America and PAL is better if you are residing in the EU.\" Volatility medium because it names a specific app and product line.",
      "source_type": "official",
      "source_link": "https://support.logi.com/hc/en-001/articles/16284870634135-My-BRIO-90-100-101-Webcam-video-flickers",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Logitech Support",
      "evidence_quote": "If you experience flickering lights in your video from your webcam, you can adjust the anti-flicker setting in Logi Options+.",
      "volatility": "medium",
      "from_batch": "25-lighting-room",
      "subject": "Webcam flicker",
      "topic": "The setting to change when a webcam image flickers",
      "applies_to_country": "*",
      "applies_to_scope": "Product-specific to Logitech BRIO 90/100/101, but the same setting exists on most webcam software.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_led_no_persistence",
      "category": "Studio",
      "title": "Why LEDs flicker more visibly than incandescent",
      "summary": "LEDs have almost no thermal or phosphor persistence, so they follow the driver current on and off almost instantly, unlike a filament that stays hot between mains cycles.",
      "body": "LEDs have almost no thermal or phosphor persistence, so they follow the driver current on and off almost instantly, unlike a filament that stays hot between mains cycles.\n\nWhat US Department of Energy, Solid-State Lighting programme actually says:\n\n“LEDs and OLEDs are devices with little thermal or phosphor persistence, so there is a very rapid on or off response of the LED from the current delivered by the driver/dimmer electronics.”\n\nNote: DOE also defines temporal light modulation as \"rapid variation in light source intensity, which can cause visual effects ranging from uncomfortable or distracting to harmful or (rarely) dangerous\".",
      "source_type": "official",
      "source_link": "https://www.energy.gov/cmei/ssl/flicker-research",
      "last_verified": "2026-08-29",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "US Department of Energy, Solid-State Lighting programme",
      "evidence_quote": "LEDs and OLEDs are devices with little thermal or phosphor persistence, so there is a very rapid on or off response of the LED from the current delivered by the driver/dimmer electronics.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "LED flicker",
      "topic": "Why LEDs flicker more visibly than incandescent",
      "applies_to_country": "*",
      "applies_to_scope": "Explains why swapping incandescent bulbs for cheap LED bulbs can introduce flicker that was not there before.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_flicker_high_frequency_still_detectable",
      "category": "Studio",
      "title": "Flicker is not safe just because it is fast",
      "summary": "Where there is relative movement between eye, head, object and light source, temporal light modulation can be visible even at 1000, 2000, 6000 Hz or higher, and in very dark conditions some people can identify a modulating source up to 11,000 Hz.",
      "body": "Where there is relative movement between eye, head, object and light source, temporal light modulation can be visible even at 1000, 2000, 6000 Hz or higher, and in very dark conditions some people can identify a modulating source up to 11,000 Hz.\n\nWhat US Department of Energy, Solid-State Lighting programme actually says:\n\n“if there is relative movement between the eye, head, lighted object, and the light source, TLM can be visible even at high frequencies of 1000, 2000, 6000 Hz, or even higher”\n\nNote: Also verbatim: \"under very dark conditions, some individuals can accurately identify the modulating source from a steady output source up to 11,000 Hz\". These are stated as human-vision findings, not camera findings.",
      "source_type": "official",
      "source_link": "https://www.energy.gov/cmei/ssl/flicker-research",
      "last_verified": "2026-08-29",
      "reliability": "VERIFIED RULE",
      "source_tier": "A",
      "source_publisher": "US Department of Energy, Solid-State Lighting programme",
      "evidence_quote": "if there is relative movement between the eye, head, lighted object, and the light source, TLM can be visible even at high frequencies of 1000, 2000, 6000 Hz, or even higher",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Flicker",
      "topic": "Flicker is not safe just because it is fast",
      "applies_to_country": "*",
      "applies_to_scope": "Undercuts the common claim that any PWM dimming above a few kHz is automatically 'flicker free'.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_cct_tungsten_3200",
      "category": "Studio",
      "title": "Colour temperature: Reference values for tungsten and daylight",
      "summary": "Tungsten light sits around 3200 K, while daylight runs from about 2000 K at sunrise and sunset to about 5500 K at noon on a clear summer day.",
      "body": "Tungsten light sits around 3200 K, while daylight runs from about 2000 K at sunrise and sunset to about 5500 K at noon on a clear summer day.\n\nWhat LEE Filters (manufacturer colour temperature calculator) actually says:\n\n“Tungsten light colour temperature is always around 3200K, a warm light source like an incandescent bulb.”\n\nNote: Also verbatim from the same page: \"the colour temperature being around 2000K at sunrise and sunset and around 5500K at noon on a clear summer day\".",
      "source_type": "official",
      "source_link": "https://leefilters.com/lighting/colour-temperature-calculator/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "LEE Filters (manufacturer colour temperature calculator)",
      "evidence_quote": "Tungsten light colour temperature is always around 3200K, a warm light source like an incandescent bulb.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Colour temperature",
      "topic": "Reference values for tungsten and daylight",
      "applies_to_country": "*",
      "applies_to_scope": "The daylight range is why 'shoot by the window' gives a different white balance at 8am and 6pm.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_cct_correction_filter_magnitudes",
      "category": "Studio",
      "title": "The size of the correction between tungsten and daylight",
      "summary": "A full colour-temperature blue filter converts tungsten at 3200 K to photographic daylight at 5700 K, and a full colour-temperature orange converts 6500 K daylight to 3200 K tungsten.",
      "body": "A full colour-temperature blue filter converts tungsten at 3200 K to photographic daylight at 5700 K, and a full colour-temperature orange converts 6500 K daylight to 3200 K tungsten.\n\nWhat LEE Filters actually says:\n\n“201 Full C.T. Blue: Converts tungsten (3200K) to photographic daylight (5700K)”\n\nNote: Also verbatim: \"204 Full C.T. Orange: Converts daylight (6500K) to tungsten light (3200K)\" and \"285 Three Quarter C.T. Orange: Converts daylight (6500K) to tungsten light (3600K)\".",
      "source_type": "official",
      "source_link": "https://leefilters.com/lighting/colour-temperature-calculator/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "LEE Filters",
      "evidence_quote": "201 Full C.T. Blue: Converts tungsten (3200K) to photographic daylight (5700K)",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Colour temperature correction",
      "topic": "The size of the correction between tungsten and daylight",
      "applies_to_country": "*",
      "applies_to_scope": "Concrete evidence of how far apart a window and a household bulb are; gelling one to match the other is a full-strength ",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_mixed_wb_single_correction_fails",
      "category": "Studio",
      "title": "Why one white balance cannot fix a mixed-light room",
      "summary": "Recovering the illuminant colour from a grey card only works when all lights share the same colour; with a window plus artificial room light, each point is lit by a mixture and a single white balance cannot correct the whole frame.",
      "body": "Recovering the illuminant colour from a grey card only works when all lights share the same colour; with a window plus artificial room light, each point is lit by a mixture and a single white balance cannot correct the whole frame.\n\nWhat Cornell University / Adobe — Boyadzhiev et al., 'User-guided White Balance for Mixed Lighting Conditions' actually says:\n\n“Unfortunately, many scenes exhibit a combination of illuminants such as artificially-lit indoor scenes with additional light from a window (Fig. 1) or from a flash. Adjusting the white balance is then a challenging task, even for skilled users.”\n\nNote: Also verbatim: \"Each point can be lit by the mixture of several light sources, depending on their relative distances and orientations.\" Year 2012 inferred from the paper's known SIGGRAPH Asia publication and the project page; the fetched PDF text did not surface an explicit date line.",
      "source_type": "research",
      "source_link": "https://www.cs.cornell.edu/projects/white_balance/download/mixed_ighting_white_balance_lowres.pdf",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "Cornell University / Adobe — Boyadzhiev et al., 'User-guided White Balance for Mixed Lighting Conditions'",
      "evidence_quote": "Unfortunately, many scenes exhibit a combination of illuminants such as artificially-lit indoor scenes with additional light from a window (Fig. 1) or from a flash. Adjusting the white balance is then a challenging task, even for skilled users.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Mixed daylight and tungsten",
      "topic": "Why one white balance cannot fix a mixed-light room",
      "applies_to_country": "*",
      "applies_to_scope": "This is the single most common colour failure in a domestic room and it is not fixable in the camera.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_mixed_turn_off_overhead",
      "category": "Studio",
      "title": "Mixed lighting in a room: The specific instruction for avoiding light mixing",
      "summary": "National Museums Scotland instruct photographers to turn off the overhead lights in the area when using an LED light, to reduce the risk of light mixing and keep colour balance good.",
      "body": "National Museums Scotland instruct photographers to turn off the overhead lights in the area when using an LED light, to reduce the risk of light mixing and keep colour balance good.\n\nWhat National Museums Scotland — Training and guidance for museums actually says:\n\n“When using LED light, turn off overhead lights in the area to reduce the risk of light mixing and maintain good colour balance.”\n\nNote: Highest-value single instruction in this batch: it is free, immediate, and fixes both the overhead top-light problem and the mixed-temperature problem at once.",
      "source_type": "official",
      "source_link": "https://www.nms.ac.uk/our-impact/national-work/training-and-guidance-for-museums/photographing-collections/lighting-and-colour",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "National Museums Scotland — Training and guidance for museums",
      "evidence_quote": "When using LED light, turn off overhead lights in the area to reduce the risk of light mixing and maintain good colour balance.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Mixed lighting in a room",
      "topic": "The specific instruction for avoiding light mixing",
      "applies_to_country": "GB",
      "applies_to_scope": "Guidance written for UK museum collections photography; the mechanism is general.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "uk"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_window_no_direct_sun_diffuse",
      "category": "Studio",
      "title": "What to do with direct sun through a window",
      "summary": "Direct sunlight should not be used; diffuse it through a white blind if necessary, or photograph at a different time of day.",
      "body": "Direct sunlight should not be used; diffuse it through a white blind if necessary, or photograph at a different time of day.\n\nWhat National Museums Scotland actually says:\n\n“Do not use direct sunlight; diffuse the light through a white blind if necessary or photograph at a different time of day.”\n\nNote: Same page: \"If you are unable to use an additional light source, window light can be used to create a similar effect.\"",
      "source_type": "official",
      "source_link": "https://www.nms.ac.uk/our-impact/national-work/training-and-guidance-for-museums/photographing-collections/lighting-and-colour",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "National Museums Scotland",
      "evidence_quote": "Do not use direct sunlight; diffuse the light through a white blind if necessary or photograph at a different time of day.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Window light",
      "topic": "What to do with direct sun through a window",
      "applies_to_country": "GB",
      "applies_to_scope": "Written for UK museums; mechanism is general.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "uk"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_room_colour_cast_from_surfaces",
      "category": "Studio",
      "title": "Non-white surfaces tint the light they reflect",
      "summary": "Any non-white surface a light bounces off will impart its colour cast to the subject, so a coloured or dirty surface changes skin colour.",
      "body": "Any non-white surface a light bounces off will impart its colour cast to the subject, so a coloured or dirty surface changes skin colour.\n\nWhat Tangents (Neil van Niekerk), practitioner technical blog actually says:\n\n“the light will pick up any color cast from a non-white surface”\n\nNote: Tier C: practitioner testimony from a published flash-photography author, not an institutional document. Corroborated at tier A by National Museums Scotland: \"Do not use card that is yellowed or dirty as this will reflect a colour cast onto your object.\" (https://www.nms.ac.uk/our-impact/national-work/training-and-guidance-for-museums/photographing-collections/lighting-and-colour)",
      "source_type": "community",
      "source_link": "https://neilvn.com/tangents/bounce-flash-photography-white-balance-settings/",
      "last_verified": "2026-08-29",
      "reliability": "CREATOR STRATEGY",
      "source_tier": "C",
      "source_publisher": "Tangents (Neil van Niekerk), practitioner technical blog",
      "evidence_quote": "the light will pick up any color cast from a non-white surface",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Colour cast from room surfaces",
      "topic": "Non-white surfaces tint the light they reflect",
      "applies_to_country": "*",
      "applies_to_scope": "Directly applies to coloured walls, wood floors, and bouncing off a magnolia ceiling.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_overhead_avoid_unflattering_shadows",
      "category": "Studio",
      "title": "Explicit instruction to avoid overhead lights when filming yourself",
      "summary": "Institutional guidance for people filming themselves at home says to avoid overhead lights because they cast unflattering shadows on the face.",
      "body": "Institutional guidance for people filming themselves at home says to avoid overhead lights because they cast unflattering shadows on the face.\n\nWhat Columbia Law School — 'Filming From Home Best Practices' actually says:\n\n“Avoid overhead lights if possible. They can cast unflattering shadows on your face.”\n\nNote: Publication month taken from the document's URL path (2020-04); no date line was visible in the document text.",
      "source_type": "official",
      "source_link": "https://www.law.columbia.edu/sites/default/files/2020-04/Filming%20From%20Home%20Best%20Practices.pdf",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Columbia Law School — 'Filming From Home Best Practices'",
      "evidence_quote": "Avoid overhead lights if possible. They can cast unflattering shadows on your face.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Overhead room lighting",
      "topic": "Explicit instruction to avoid overhead lights when filming yourself",
      "applies_to_country": "US",
      "applies_to_scope": "Written for US university staff filming at home during 2020; the mechanism is general.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "us"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_window_three_quarter_to_light",
      "category": "Studio",
      "title": "Where to sit relative to the window",
      "summary": "Face the window with the head turned about three quarters of the way toward the light, rather than square on or profile.",
      "body": "Face the window with the head turned about three quarters of the way toward the light, rather than square on or profile.\n\nWhat Columbia Law School actually says:\n\n“Try to position yourself facing a window (or set up a light if daylight isn't an option) with your face pointing about three-quarters of the way toward the light.”\n\nNote: Same document: \"The best at-home lighting is daylight.\"",
      "source_type": "official",
      "source_link": "https://www.law.columbia.edu/sites/default/files/2020-04/Filming%20From%20Home%20Best%20Practices.pdf",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Columbia Law School",
      "evidence_quote": "Try to position yourself facing a window (or set up a light if daylight isn't an option) with your face pointing about three-quarters of the way toward the light.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Window light placement",
      "topic": "Where to sit relative to the window",
      "applies_to_country": "US",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "us"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_room_no_bright_light_behind",
      "category": "Studio",
      "title": "Backlighting problem: Bright sources behind the head",
      "summary": "There should be no bright light behind the subject's head — windows, lamps, or even a sunlit wall.",
      "body": "There should be no bright light behind the subject's head — windows, lamps, or even a sunlit wall.\n\nWhat Columbia Law School actually says:\n\n“Make sure that there are no bright lights behind your head, like windows, lamps, or even a sunlit wall.”\n\nNote: Corroborated at tier A by Boston University: \"If the photo subject is backlit by a huge window or light source, close your curtains or shut off the offending light and turn on a different one to avoid the photo subject being dark.\"",
      "source_type": "official",
      "source_link": "https://www.law.columbia.edu/sites/default/files/2020-04/Filming%20From%20Home%20Best%20Practices.pdf",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Columbia Law School",
      "evidence_quote": "Make sure that there are no bright lights behind your head, like windows, lamps, or even a sunlit wall.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Backlighting problem",
      "topic": "Bright sources behind the head",
      "applies_to_country": "US",
      "applies_to_scope": "The most common failure in a home video call setup: sitting with your back to the window.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "us"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_room_find_the_light_hand_test",
      "category": "Studio",
      "title": "A physical test for the best facing direction",
      "summary": "A practical way to find the best direction to face is to hold a hand out in front of the face and turn a full circle, stopping where the hand is best lit.",
      "body": "A practical way to find the best direction to face is to hold a hand out in front of the face and turn a full circle, stopping where the hand is best lit.\n\nWhat Boston University — 'At Home Video and Photography Guide' actually says:\n\n“Hold your hand out in front of your face and spin 360 degrees, and then stop when your hand has the best light on it.”\n\nNote: Same document: \"Find a location where there is plenty of light and make sure you are directly facing the source of the light.\" Publication month from URL path.",
      "source_type": "official",
      "source_link": "https://www.bu.edu/prsocial/files/2020/04/At-Home-Video-and-Photography-Guide.pdf",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Boston University — 'At Home Video and Photography Guide'",
      "evidence_quote": "Hold your hand out in front of your face and spin 360 degrees, and then stop when your hand has the best light on it.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Finding the light in a room",
      "topic": "A physical test for the best facing direction",
      "applies_to_country": "US",
      "applies_to_scope": "Zero-cost diagnostic IMAGO's Room check could hand a user directly.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "us"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_window_north_light_constancy",
      "category": "Studio",
      "title": "Why north light is preferred (northern hemisphere)",
      "summary": "North light does not change direction through the day, giving a constant and consistent light of cool value.",
      "body": "North light does not change direction through the day, giving a constant and consistent light of cool value.\n\nWhat Gari Melchers Home and Studio (University of Mary Washington museum), article by Michelle Crow-Dolby actually says:\n\n“Not only does northern light not change direction throughout the day, eliminating shadows, but it provides a constant and consistent light and cool value.”\n\nNote: Museum historical article, not an optics text. The claim of constancy is well attested in studio practice but this source gives no measurements. 'Eliminating shadows' should be read as 'eliminating moving direct-sun shadows', not literally.",
      "source_type": "research",
      "source_link": "https://www.garimelchers.org/2020/06/24/an-artists-fascination-with-northern-light/",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "Gari Melchers Home and Studio (University of Mary Washington museum), article by Michelle Crow-Dolby",
      "evidence_quote": "Not only does northern light not change direction throughout the day, eliminating shadows, but it provides a constant and consistent light and cool value.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "North-facing windows",
      "topic": "Why north light is preferred (northern hemisphere)",
      "applies_to_country": "*",
      "applies_to_scope": "Northern hemisphere only. In the southern hemisphere the equivalent is a south-facing window. The source does not state ",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_toplight_hides_the_eyes",
      "category": "Studio",
      "title": "Overhead / top lighting on faces: Measured perceptual effect of toplight",
      "summary": "In an EEG study, toplight that hides the eyes produced a significantly stronger early negative brain response to faces than conventional 45-degree side lighting.",
      "body": "In an EEG study, toplight that hides the eyes produced a significantly stronger early negative brain response to faces than conventional 45-degree side lighting.\n\nWhat Frontiers in Neuroscience actually says:\n\n“toplight that hides the eyes”\n\nNote: SMALL SAMPLE: n=9. Treat the effect size as indicative, not settled. The evidence_quote is the only clean verbatim fragment the page reader returned describing the toplight condition; the statistic and the paper's framing sentence (\"lighting directions and conditions that hide or distort facial information of film characters may help increase the negative feelings linked to these characters already at the subliminal stage.\") were returned as quoted material but with less certain sentence boundaries. Re-read before quoting the statistic.",
      "source_type": "research",
      "source_link": "https://www.frontiersin.org/journals/neuroscience/articles/10.3389/fnins.2025.1553977/pdf",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "Frontiers in Neuroscience",
      "evidence_quote": "toplight that hides the eyes",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Overhead / top lighting on faces",
      "topic": "Measured perceptual effect of toplight",
      "applies_to_country": "*",
      "applies_to_scope": "Evidence that overhead light does not merely look bad, it measurably changes how a viewer processes the face.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_toplight_eyes_need_bounce",
      "category": "Studio",
      "title": "Overhead / top lighting on faces: The fix when a light from above misses the eyes",
      "summary": "When light from above is not catching the eyes, bringing in a bounce from below returns a soft shape into the eyes.",
      "body": "When light from above is not catching the eyes, bringing in a bounce from below returns a soft shape into the eyes.\n\nWhat TV Technology — 'The Beauty of Top Light' by Julia Swain actually says:\n\n“When a light from above isn't catching, it's helpful to bring in a bounce from below and return a soft shape into the eyes.”\n\nNote: Note this article argues FOR top light as a deliberate tool in professional hands, so it is not evidence that overhead light is always wrong; it is evidence of the specific remedy for dark eye sockets.",
      "source_type": "research",
      "source_link": "https://www.tvtechnology.com/opinions/the-beauty-of-top-light",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "B",
      "source_publisher": "TV Technology — 'The Beauty of Top Light' by Julia Swain",
      "evidence_quote": "When a light from above isn't catching, it's helpful to bring in a bounce from below and return a soft shape into the eyes.",
      "volatility": "low",
      "from_batch": "25-lighting-room",
      "subject": "Overhead / top lighting on faces",
      "topic": "The fix when a light from above misses the eyes",
      "applies_to_country": "*",
      "applies_to_scope": "Practical: a sheet of white card or a laptop screen on the desk in front of the user.",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_product_amaran_p60x_colour_specs",
      "category": "Studio",
      "title": "What a mid-market panel actually publishes",
      "summary": "Aputure's amaran P60x publishes CRI at or above 95, TLCI at or above 97, SSI(Tungsten) at or above 84 and SSI(D56) at or above 72, over 3200K to 6500K at 5,180 lux at 1 m.",
      "body": "Aputure's amaran P60x publishes CRI at or above 95, TLCI at or above 97, SSI(Tungsten) at or above 84 and SSI(D56) at or above 72, over 3200K to 6500K at 5,180 lux at 1 m.\n\nWhat Aputure / amaran (manufacturer product page) actually says:\n\n“5,180 lux @ 1m”\n\nNote: Specification values are published as short table entries rather than sentences, so the evidence_quote is the output figure as printed. Other values quoted from the same table: CRI \"≥95\", TLCI \"≥97\", SSI (Tungsten) \"≥84\", SSI (D56) \"≥72\", CCT \"3200K~6500K\". No flicker-free specification is published on this page. Volatility medium: product spec pages change with revisions.",
      "source_type": "official",
      "source_link": "https://amarancreators.com/pages/amaran-p60x",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Aputure / amaran (manufacturer product page)",
      "evidence_quote": "5,180 lux @ 1m",
      "volatility": "medium",
      "from_batch": "25-lighting-room",
      "subject": "Consumer LED panel colour specification",
      "topic": "What a mid-market panel actually publishes",
      "applies_to_country": "*",
      "applies_to_scope": "Reference point for judging a user's stated fixture. Note the SSI figures are far lower than the CRI figure, which is th",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r25_lighting_room_product_elgato_keylight_mk2_specs",
      "category": "Studio",
      "title": "What a popular desk key light publishes, and what it omits",
      "summary": "The Elgato Key Light MK.2 publishes 2800 lumens, 2900-7000 K and a 350 x 250 mm body, but publishes no CRI, TLCI or flicker specification.",
      "body": "The Elgato Key Light MK.2 publishes 2800 lumens, 2900-7000 K and a 350 x 250 mm body, but publishes no CRI, TLCI or flicker specification.\n\nWhat Elgato (Corsair) Support — technical specifications actually says:\n\n“Color range: 2900 – 7000 K, adjustable”\n\nNote: Other values from the same spec table: \"Brightness: 2800 Lumens, adjustable\", \"Power consumption: up to 45 W\", \"Dimensions: 13.78 x 9.84 x 1.38 in / 350 x 250 x 35 mm\", \"Weight: 2.75 lbs / 1.25 kg\". The ABSENCE of CRI/TLCI/flicker figures on the manufacturer's own spec page is itself the finding. The interpretation in applies_to.notes about apparent size at 0.5 m vs 1.5 m is IMAGO's own inference from the source-size records above, not a claim from Elgato.",
      "source_type": "official",
      "source_link": "https://help.elgato.com/hc/en-us/articles/20934004416269-Elgato-Key-Light-MK-2-Technical-Specifications",
      "last_verified": "2026-08-29",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Elgato (Corsair) Support — technical specifications",
      "evidence_quote": "Color range: 2900 – 7000 K, adjustable",
      "volatility": "medium",
      "from_batch": "25-lighting-room",
      "subject": "Desk streaming light specification",
      "topic": "What a popular desk key light publishes, and what it omits",
      "applies_to_country": "*",
      "applies_to_scope": "The 350 x 250 mm face is the apparent-source size that matters; at typical desk distance of ~0.5 m it is a genuinely sof",
      "tags": {
        "lane": "any",
        "stage": "any",
        "region": [
          "any"
        ],
        "platform": "any",
        "topic": [
          "unclassified"
        ],
        "explicitness": "any"
      }
    }
  ]
}
