{
  "batch": "6579-digital-avatar-creation-what-it-is",
  "articles": [
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_live2d_moc3_format",
      "category": "Getting Started",
      "title": "Live2D Cubism: 2D avatar file format",
      "summary": "Live2D Cubism Editor exports model data in .moc3 format, the standard format for 2D avatar rendering in VTuber streaming and game engines",
      "body": "Live2D Cubism Editor exports model data in .moc3 format, the standard format for 2D avatar rendering in VTuber streaming and game engines\n\nWhat Live2D Inc. actually says:\n\n“.moc3 is the Live2D model data used in the program.”",
      "source_type": "official",
      "source_link": "https://docs.live2d.com/en/cubism-editor-manual/file-type-and-extension/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": ".moc3 is the Live2D model data used in the program.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "Live2D Cubism",
      "topic": "2D avatar file format",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "live2d",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_live2d_usage",
      "category": "Getting Started",
      "title": "Live2D Cubism: 2D avatar usage and applications",
      "summary": "Live2D is the industry standard for real-time 2D expression, widely used in mobile apps, console games, VTuber streaming, and animations",
      "body": "Live2D is the industry standard for real-time 2D expression, widely used in mobile apps, console games, VTuber streaming, and animations\n\nWhat Live2D Inc. actually says:\n\n“Live2D is the industry standard for real-time 2D expression. It is widely used in mobile apps, console games, VTuber streaming, and animations.”",
      "source_type": "official",
      "source_link": "https://www.live2d.com/en/cubism/about/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "Live2D is the industry standard for real-time 2D expression. It is widely used in mobile apps, console games, VTuber streaming, and animations.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "Live2D Cubism",
      "topic": "2D avatar usage and applications",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "live2d",
        "topic": [
          "rules.content"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrm_platform_independent",
      "category": "Getting Started",
      "title": "VRM: 3D avatar file format",
      "summary": "VRM proposes a platform-independent glTF-based 3D avatar file format that can be used across compatible applications and game engines",
      "body": "VRM proposes a platform-independent glTF-based 3D avatar file format that can be used across compatible applications and game engines\n\nWhat VRM Consortium actually says:\n\n“\"VRM\" proposes a platform-independent 3D avatar file format.”",
      "source_type": "official",
      "source_link": "https://vrm.dev/en/vrm/vrm_features/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRM Consortium",
      "evidence_quote": "\"VRM\" proposes a platform-independent 3D avatar file format.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRM",
      "topic": "3D avatar file format",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrm",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrm_coordinate_system",
      "category": "Getting Started",
      "title": "VRM: coordinate system standard",
      "summary": "VRM standardizes on right-handed Y-UP coordinate system with metric units, complying with the glTF specification",
      "body": "VRM standardizes on right-handed Y-UP coordinate system with metric units, complying with the glTF specification\n\nWhat VRM Consortium actually says:\n\n“Right-handed Y-UP. It complies with the glTF specification.”",
      "source_type": "official",
      "source_link": "https://vrm.dev/en/vrm/vrm_features/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRM Consortium",
      "evidence_quote": "Right-handed Y-UP. It complies with the glTF specification.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRM",
      "topic": "coordinate system standard",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrm",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrm_humanoid_skeleton",
      "category": "Getting Started",
      "title": "VRM: humanoid skeleton and motion",
      "summary": "VRM defines a humanoid bone configuration with T-Pose Z+ orientation, enabling motion capture playback across VRM-compatible applications",
      "body": "VRM defines a humanoid bone configuration with T-Pose Z+ orientation, enabling motion capture playback across VRM-compatible applications\n\nWhat VRM Consortium actually says:\n\n“VRM defines a humanoid and can play motions such as motion capture. T-Pose Z+ orientation.”",
      "source_type": "official",
      "source_link": "https://vrm.dev/en/vrm/vrm_features/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRM Consortium",
      "evidence_quote": "VRM defines a humanoid and can play motions such as motion capture. T-Pose Z+ orientation.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRM",
      "topic": "humanoid skeleton and motion",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrm",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrm_facial_expressions",
      "category": "Getting Started",
      "title": "VRM: facial expression standard",
      "summary": "VRM standardizes facial operations including joy, anger, sadness, happiness, blinking, and a-i-u-e-o for lip sync and expression control",
      "body": "VRM standardizes facial operations including joy, anger, sadness, happiness, blinking, and a-i-u-e-o for lip sync and expression control\n\nWhat VRM Consortium actually says:\n\n“VRM defines standard facial operations such as \"joy, anger, sadness, happiness,\" \"blinking,\" and \"a-i-u-e-o,\" allowing you to do the following: Select facial expression by user operation, Generate lip sync from audio, Random blink”",
      "source_type": "official",
      "source_link": "https://vrm.dev/en/vrm/vrm_features/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRM Consortium",
      "evidence_quote": "VRM defines standard facial operations such as \"joy, anger, sadness, happiness,\" \"blinking,\" and \"a-i-u-e-o,\" allowing you to do the following: Select facial expression by user operation, Generate lip sync from audio, Random blink",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRM",
      "topic": "facial expression standard",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrm",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_heygen_ai_avatars",
      "category": "Getting Started",
      "title": "HeyGen: realistic AI avatar platform",
      "summary": "HeyGen generates realistic AI avatars with voice cloning, 175+ languages supported, and video length limited to 5 minutes in MP4 format at up to 1280x1280 resolution",
      "body": "HeyGen generates realistic AI avatars with voice cloning, 175+ languages supported, and video length limited to 5 minutes in MP4 format at up to 1280x1280 resolution\n\nWhat HeyGen Pte. Ltd. actually says:\n\n“All videos are generated in MP4 format. Output video resolution depends on the AI Presenter you are using. Standard AI Presenter output resolution is up to 1280×1280 pixels on all plans. Video length is limited to 5 min. Character consistency is what separates a useful avatar from a gimmeth. Avatar V delivers it across every angle, every expression, and every video you create.”",
      "source_type": "official",
      "source_link": "https://www.heygen.com/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "HeyGen Pte. Ltd.",
      "evidence_quote": "All videos are generated in MP4 format. Output video resolution depends on the AI Presenter you are using. Standard AI Presenter output resolution is up to 1280×1280 pixels on all plans. Video length is limited to 5 min. Character consistency is what separates a useful avatar from a gimmeth. Avatar V delivers it across every angle, every expression, and every video you create.",
      "volatility": "medium",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "HeyGen",
      "topic": "realistic AI avatar platform",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "heygen",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_d_id_ai_avatars",
      "category": "Getting Started",
      "title": "D-ID: AI avatar video platform",
      "summary": "D-ID AI avatars generate videos in MP4 format with maximum 5 minute length, standard resolution up to 1280×1280 pixels, image upload limited to 10 MB (JPEG, JPG, PNG)",
      "body": "D-ID AI avatars generate videos in MP4 format with maximum 5 minute length, standard resolution up to 1280×1280 pixels, image upload limited to 10 MB (JPEG, JPG, PNG)\n\nWhat D-ID Inc. actually says:\n\n“When using D-ID Creative Reality Studio or D-ID API, the video length is limited to 5 min. All videos are generated in MP4 format. Standard AI Presenter output resolution is up to 1280×1280 pixels on all plans. Premium AI Presenter (marked with an HQ badge) output resolution. Lite plan – Premium presenters not supported. Trial, Pro, Advanced and Enterprise plans – 1080p. When using D-ID Creative Reality Studio or D-ID API, the image size is limited to 10 MB. Supported formats – JPEG, JPG, PNG.”",
      "source_type": "official",
      "source_link": "https://www.d-id.com/pricing/studio/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "D-ID Inc.",
      "evidence_quote": "When using D-ID Creative Reality Studio or D-ID API, the video length is limited to 5 min. All videos are generated in MP4 format. Standard AI Presenter output resolution is up to 1280×1280 pixels on all plans. Premium AI Presenter (marked with an HQ badge) output resolution. Lite plan – Premium presenters not supported. Trial, Pro, Advanced and Enterprise plans – 1080p. When using D-ID Creative Reality Studio or D-ID API, the image size is limited to 10 MB. Supported formats – JPEG, JPG, PNG.",
      "volatility": "medium",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "D-ID",
      "topic": "AI avatar video platform",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "did",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_synthesia_ai_avatars",
      "category": "Getting Started",
      "title": "Synthesia: business AI video platform",
      "summary": "Synthesia creates AI avatars for business videos in 140+ languages; Free Basic plan gives 500 credits monthly enough for up to 10 minutes of video or 10 minutes of AI Dubbing",
      "body": "Synthesia creates AI avatars for business videos in 140+ languages; Free Basic plan gives 500 credits monthly enough for up to 10 minutes of video or 10 minutes of AI Dubbing\n\nWhat Synthesia Limited actually says:\n\n“Create studio-quality videos with AI avatars and voiceovers in 140+ languages. Over 2,000,000 users. Free Basic plan, no credit card required. You get 500 credits a month, enough for up to 10 minutes of video or 10 minutes of AI Dubbing.”",
      "source_type": "official",
      "source_link": "https://www.synthesia.io/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Synthesia Limited",
      "evidence_quote": "Create studio-quality videos with AI avatars and voiceovers in 140+ languages. Over 2,000,000 users. Free Basic plan, no credit card required. You get 500 credits a month, enough for up to 10 minutes of video or 10 minutes of AI Dubbing.",
      "volatility": "medium",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "Synthesia",
      "topic": "business AI video platform",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "synthesia",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrchat_upload_requirements",
      "category": "Getting Started",
      "title": "VRChat: avatar system requirements",
      "summary": "VRChat supports avatar uploads via Unity-based SDK; creators earn 50% revenue share from creator economy",
      "body": "VRChat supports avatar uploads via Unity-based SDK; creators earn 50% revenue share from creator economy\n\nWhat VRChat Inc. actually says:\n\n“Find an avatar in the wild, buy one on the Marketplace, or upload your own. If you can dream up your persona in Unity, you can be it in VRChat. The VRChat Creator Economy was designed from the ground up to be as fair as possible. That's why we offer creators the biggest cut out of any major UGC platform. 50% to creators.”",
      "source_type": "official",
      "source_link": "https://vrchat.com/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRChat Inc.",
      "evidence_quote": "Find an avatar in the wild, buy one on the Marketplace, or upload your own. If you can dream up your persona in Unity, you can be it in VRChat. The VRChat Creator Economy was designed from the ground up to be as fair as possible. That's why we offer creators the biggest cut out of any major UGC platform. 50% to creators.",
      "volatility": "medium",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRChat",
      "topic": "avatar system requirements",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrchat",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_live2d_free_trial",
      "category": "Getting Started",
      "title": "[Unverified - being checked] Live2D Cubism: software licensing",
      "summary": "[Unverified - being checked] Live2D Cubism Editor offers a free trial version allowing users to try paid functions for a limited time, plus a permanent FREE version with limited functions",
      "body": "Live2D Cubism Editor offers a free trial version allowing users to try paid functions for a limited time, plus a permanent FREE version with limited functions\n\nWhat Live2D Inc. actually says:\n\n“There are two versions: \"trial version\" that allows users to try paid functions for a limited time and \"FREE version\" with limited functions.”",
      "source_type": "official",
      "source_link": "https://docs.live2d.com/en/cubism-editor-manual/cubism-editor-activation/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "There are two versions: \"trial version\" that allows users to try paid functions for a limited time and \"FREE version\" with limited functions.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "Live2D Cubism",
      "topic": "software licensing",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "live2d",
        "topic": [
          "rules.content"
        ],
        "explicitness": "any"
      },
      "verification": {
        "status": "failed",
        "label": "Unverified - being checked",
        "reasons": [
          "hollow_body",
          "strong_label_on_weak_content"
        ],
        "checked_utc": "20261021-123916Z"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrm_gltf_compatibility",
      "category": "Getting Started",
      "title": "VRM: file format basis",
      "summary": "VRM is built on the glTF (GL Transmission Format) specification, a standard for 3D model data transmission developed by the Khronos Group",
      "body": "VRM is built on the glTF (GL Transmission Format) specification, a standard for 3D model data transmission developed by the Khronos Group\n\nWhat VRM Consortium actually says:\n\n“It is a cross-platform glTF based format.”",
      "source_type": "official",
      "source_link": "https://vrm.dev/en/vrm/vrm_features/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRM Consortium",
      "evidence_quote": "It is a cross-platform glTF based format.",
      "volatility": "low",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRM",
      "topic": "file format basis",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrm",
        "topic": [
          "access.signup"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6579_digital_avatar_creation_what_it_is_vrchat_creator_economy",
      "category": "Getting Started",
      "title": "VRChat: creator economy and avatar systems",
      "summary": "VRChat offers creators 50% revenue share from the Creator Economy; avatars can be browsed, bought on Marketplace, or uploaded via Unity-based SDK",
      "body": "VRChat offers creators 50% revenue share from the Creator Economy; avatars can be browsed, bought on Marketplace, or uploaded via Unity-based SDK\n\nWhat VRChat Inc. actually says:\n\n“The VRChat Creator Economy was designed from the ground up to be as fair as possible. That's why we offer creators the biggest cut out of any major UGC platform. 50% to creators.”",
      "source_type": "official",
      "source_link": "https://vrchat.com/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VRChat Inc.",
      "evidence_quote": "The VRChat Creator Economy was designed from the ground up to be as fair as possible. That's why we offer creators the biggest cut out of any major UGC platform. 50% to creators.",
      "volatility": "medium",
      "from_batch": "6579-digital-avatar-creation-what-it-is",
      "subject": "VRChat",
      "topic": "creator economy and avatar systems",
      "applies_to_country": "*",
      "tags": {
        "lane": "avatar",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "vrchat",
        "topic": [
          "rules.content"
        ],
        "explicitness": "any"
      }
    }
  ]
}
