{
  "batch": "6580-digital-avatar-creation-how-to-start",
  "articles": [
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_1_illustration_processing",
      "category": "Getting Started",
      "title": "Live2D Cubism Editor: Illustration processing for digital avatar creation",
      "summary": "The first step in creating a digital avatar with Live2D is processing the illustration by separating it into parts such as hair, face, and body components",
      "body": "The first step in creating a digital avatar with Live2D is processing the illustration by separating it into parts such as hair, face, and body components\n\nWhat Live2D Inc. actually says:\n\n“Processing an illustration is the first step in moving an illustration in Live2D. The processing of your illustrations will make or break your model, so learn all about it here!”\n\nNote: This describes the fundamental first step of avatar creation in Live2D where illustrations are separated into movable parts",
      "source_type": "official",
      "source_link": "https://docs.live2d.com/en/cubism-editor-tutorials/psd/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "Processing an illustration is the first step in moving an illustration in Live2D. The processing of your illustrations will make or break your model, so learn all about it here!",
      "volatility": "low",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "Live2D Cubism Editor",
      "topic": "Illustration processing for digital avatar creation",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "live2dcubismeditor",
        "topic": [
          "craft.posting",
          "craft.studio"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_2_part_separation_details",
      "category": "Getting Started",
      "title": "Live2D Cubism Editor: Specific part separation techniques for avatar creation",
      "summary": "Illustrations must be separated into specific components: hair split into bangs/sides/back, face into eyes/nose/eyebrows/mouth/contours/ears, and body into neck/torso/arms/legs",
      "body": "Illustrations must be separated into specific components: hair split into bangs/sides/back, face into eyes/nose/eyebrows/mouth/contours/ears, and body into neck/torso/arms/legs\n\nWhat Live2D Inc. actually says:\n\n“The illustrations are roughly divided into three categories: hair, face, and body, but from there they are further subdivided.## Separate the Hair into Parts\nThe hair will be divided into three sections: bangs, sides, and back. If the hair is split to the left or right, such as sideburns or pigtails, use separate layers for each side. Also, if you have a cowlick or other hair that you want to move, separate it into separate layers to make it easier to move it around. When dividing, do not forget to add the parts that were hidden in the source image....## Separate the Face into Parts\nThe face will be divided into eyes, nose, eyebrows, mouth, contours, and ears....## Separate the Body into Parts\nIt is sufficient if the body is divided into neck, torso, arms, and legs.”\n\nNote: Details the specific layer separation techniques required for proper avatar rigging in Live2D",
      "source_type": "official",
      "source_link": "https://docs.live2d.com/en/cubism-editor-tutorials/psd/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "The illustrations are roughly divided into three categories: hair, face, and body, but from there they are further subdivided.## Separate the Hair into Parts\nThe hair will be divided into three sections: bangs, sides, and back. If the hair is split to the left or right, such as sideburns or pigtails, use separate layers for each side. Also, if you have a cowlick or other hair that you want to move, separate it into separate layers to make it easier to move it around. When dividing, do not forget to add the parts that were hidden in the source image....## Separate the Face into Parts\nThe face will be divided into eyes, nose, eyebrows, mouth, contours, and ears....## Separate the Body into Parts\nIt is sufficient if the body is divided into neck, torso, arms, and legs.",
      "volatility": "low",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "Live2D Cubism Editor",
      "topic": "Specific part separation techniques for avatar creation",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "live2dcubismeditor",
        "topic": [
          "craft.posting",
          "craft.studio"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_3_physics_setup",
      "category": "Getting Started",
      "title": "Live2D Cubism Editor: Physics settings for natural avatar movement",
      "summary": "Physics settings in Live2D enable automatic swaying of hair and clothing in conjunction with facial and body movements for more natural avatar animations",
      "body": "Physics settings in Live2D enable automatic swaying of hair and clothing in conjunction with facial and body movements for more natural avatar animations\n\nWhat Live2D Inc. actually says:\n\n“Set up physics operations that can automatically sway hair and clothing in conjunction with facial and body movements. This section details operations from the swing of a single-stage pendulum to the swing of a two or more-stage pendulum used for skinning and other applications.”\n\nNote: Explains how physics settings create secondary motion like hair and clothing movement that reacts to the avatar's primary movements",
      "source_type": "official",
      "source_link": "https://docs.live2d.com/en/cubism-editor-tutorials/physical-calculation-settings/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "Set up physics operations that can automatically sway hair and clothing in conjunction with facial and body movements. This section details operations from the swing of a single-stage pendulum to the swing of a two or more-stage pendulum used for skinning and other applications.",
      "volatility": "low",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "Live2D Cubism Editor",
      "topic": "Physics settings for natural avatar movement",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "live2dcubismeditor",
        "topic": [
          "craft.posting",
          "craft.studio"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_4_vtubestudio_tracking",
      "category": "Getting Started",
      "title": "VTube Studio: Face tracking setup for avatar animation",
      "summary": "VTube Studio tracks your face with your smartphone or webcam and animates the Live2D model accordingly for VTuber applications",
      "body": "VTube Studio tracks your face with your smartphone or webcam and animates the Live2D model accordingly for VTuber applications\n\nWhat VTube Studio actually says:\n\n“VTube Studio is a free iPhone/iPad, Android, macOS, and Windows app. The program tracks your face with your smartphone or webcam and animates the Live2D model accordingly.”\n\nNote: Describes the core functionality of VTube Studio for face tracking and avatar animation",
      "source_type": "official",
      "source_link": "https://www.vtube-studio.com/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "VTube Studio",
      "evidence_quote": "VTube Studio is a free iPhone/iPad, Android, macOS, and Windows app. The program tracks your face with your smartphone or webcam and animates the Live2D model accordingly.",
      "volatility": "low",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "VTube Studio",
      "topic": "Face tracking setup for avatar animation",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "vtubestudio",
        "topic": [
          "access.signup",
          "craft.posting"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_5_nizimalive_features",
      "category": "Getting Started",
      "title": "[Unverified - being checked] Nizima LIVE: VTuber tracking application features",
      "summary": "[Unverified - being checked] nizima LIVE provides high tracking accuracy, intuitive interface, precise tracking adjustment, item features, and collaboration capabilities for VTubing",
      "body": "nizima LIVE provides high tracking accuracy, intuitive interface, precise tracking adjustment, item features, and collaboration capabilities for VTubing\n\nWhat Live2D Inc. actually says:\n\n“High tracking accuracy\n\nnizima LIVE precisely tracks your facial movements, bringing the Live2D model to life in an enchanting manner. There's no risk of face reveal on camera. If you connect to the iPhone app \"nizima LIVE TRACKER\" and use your iPhone as a camera, you can achieve even higher accuracy of motions than with a webcam....\n\nIntuitive interface\n\nWith a simple and refined design, nizima LIVE is easy to operate even for those who are new to tracking apps.  All primary operations, such as switching models, camera settings, parameter settings, can be done from the menu bar on the left side of the interface....\n\nMore precise tracking adjustment\n\nWith the parameter adjustment function, you can make adjustments to the movements, from eye blinks and lip sync to the sway of hair, by adjusting each parameter in detail....\n\nItem feature\n\nYou can use Live2D items, animation items, and static image items to liven up your VTuber stream....\n\nCollaboration feature\n\nBy creating a collaboration room and participating in it, you can easily display each other's Live2D models on the screen with up to 8 users.”\n\nNote: Summarizes the key features of nizima LIVE as an official Live2D tracking application for VTubers",
      "source_type": "official",
      "source_link": "https://nizimalive.com/en/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "High tracking accuracy\n\nnizima LIVE precisely tracks your facial movements, bringing the Live2D model to life in an enchanting manner. There's no risk of face reveal on camera. If you connect to the iPhone app \"nizima LIVE TRACKER\" and use your iPhone as a camera, you can achieve even higher accuracy of motions than with a webcam....\n\nIntuitive interface\n\nWith a simple and refined design, nizima LIVE is easy to operate even for those who are new to tracking apps.  All primary operations, such as switching models, camera settings, parameter settings, can be done from the menu bar on the left side of the interface....\n\nMore precise tracking adjustment\n\nWith the parameter adjustment function, you can make adjustments to the movements, from eye blinks and lip sync to the sway of hair, by adjusting each parameter in detail....\n\nItem feature\n\nYou can use Live2D items, animation items, and static image items to liven up your VTuber stream....\n\nCollaboration feature\n\nBy creating a collaboration room and participating in it, you can easily display each other's Live2D models on the screen with up to 8 users.",
      "volatility": "low",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "nizima LIVE",
      "topic": "VTuber tracking application features",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "nizimalive",
        "topic": [
          "access.signup",
          "craft.posting",
          "safety.privacy"
        ],
        "explicitness": "any"
      },
      "verification": {
        "status": "unverified",
        "label": "Unverified - being checked",
        "reasons": [
          "legal_fetch_over_cap"
        ],
        "checked_utc": "20261021-123916Z"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_6_obs_setup",
      "category": "Getting Started",
      "title": "OBS Studio: Streaming setup for VTuber content",
      "summary": "OBS Studio is used to capture and stream VTuber content by adding the avatar tracking software as a source and configuring scenes for broadcasting",
      "body": "OBS Studio is used to capture and stream VTuber content by adding the avatar tracking software as a source and configuring scenes for broadcasting\n\nWhat OBS Project actually says:\n\n“Free and open source software for video recording and live streaming.\n\nDownload and start streaming quickly and easily on Windows, Mac or Linux....\n\nHigh performance real time video/audio capturing and mixing. Create scenes made up of multiple sources including window captures, images, text, browser windows, webcams, capture cards and more.\n\nSet up an unlimited number of scenes you can switch between seamlessly via custom transitions.\n\nIntuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support.\n\nStreamlined Settings panel gives you access to a wide array of configuration options to tweak every aspect of your broadcast or recording.\n\nModular 'Dock' UI allows you to rearrange the layout exactly as you like. You can even pop out each individual Dock to its own window.\n\nOBS supports all your favorite streaming platforms and more.”\n\nNote: Describes OBS Studio functionality for capturing and streaming VTuber content from applications like VTube Studio or nizima LIVE",
      "source_type": "official",
      "source_link": "https://obsproject.com/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "OBS Project",
      "evidence_quote": "Free and open source software for video recording and live streaming.\n\nDownload and start streaming quickly and easily on Windows, Mac or Linux....\n\nHigh performance real time video/audio capturing and mixing. Create scenes made up of multiple sources including window captures, images, text, browser windows, webcams, capture cards and more.\n\nSet up an unlimited number of scenes you can switch between seamlessly via custom transitions.\n\nIntuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support.\n\nStreamlined Settings panel gives you access to a wide array of configuration options to tweak every aspect of your broadcast or recording.\n\nModular 'Dock' UI allows you to rearrange the layout exactly as you like. You can even pop out each individual Dock to its own window.\n\nOBS supports all your favorite streaming platforms and more.",
      "volatility": "low",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "OBS Studio",
      "topic": "Streaming setup for VTuber content",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "running",
        "region": [
          "any"
        ],
        "platform": "obsstudio",
        "topic": [
          "access.signup",
          "craft.posting",
          "ops.shipping"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_7_live2d_pricing",
      "category": "Getting Started",
      "title": "Live2D Cubism Editor: Pricing comparison between FREE and PRO versions",
      "summary": "Live2D Cubism PRO version offers unlimited features while the FREE version has limits on texture files (max 1), ArtMesh (max 100), Motion Parameters (max 30), Blend Shape Parameters (max 3), Deformers (max 50), parts (max 30), ArtPath (max 3), and Draw Order groups (max 2)",
      "body": "Live2D Cubism PRO version offers unlimited features while the FREE version has limits on texture files (max 1), ArtMesh (max 100), Motion Parameters (max 30), Blend Shape Parameters (max 3), Deformers (max 50), parts (max 30), ArtPath (max 3), and Draw Order groups (max 2)\n\nWhat Live2D Inc. actually says:\n\n“#### Max. number of texture files per model\nThis refers to the images of the parts which compose a character or other subject arranged side-by-side. These are the images necessary to output a model for incorporation into an SDK.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/texture-atlas-edit/)\n\nNo limits\n\nMax. 1 (up to 2048 px)\n\n#### Max. number of ArtMesh\nThe PSD images that are loaded in the Modeling tab are automatically allocated a mesh for each layer and are arranged on the canvas. Each of these is known as an \"ArtMesh.\"\nNote: In general, the number of layers in a PSD is equal to the number of ArtMesh.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/concept-of-artmesh/)\n\nNo limits\n\nMax. 100\n\n#### Max. number of Motion Parameters\nThese parameters are settings that express particular movements such as [Angle X] or [Mouth open/close]. The created parameters are combined using the Timeline to express motion.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/parameter/)\n\nNo limits\n\nMax. 30 (including the number of Blend Shape Parameters)\n\n#### Max. number of Blend Shape Parameters\nBlend Shape is a function that creates a new form by adding together the differences between the original object form and the key form. The Blend Shape Parameters are special parameters that can be used to add the Blend Shape key form. Unlike deformation using normal parameters, deformation using Blend Shape provides a deformation mechanism that does not require the user to consider the number of parameters which are combined.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/blend-shape/)\n\nNo limits\n\nMax. 3\n\n#### Max. number of Deformers\nDeformers are available where you can deform and move all of the ArtMesh vertices together. The maximum is the total number of Warp Deformer and Rotation Deformers.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/deformer/)\n\nNo limits\n\nMax. 50\n\n#### Number of parts\nThe component elements of a character (such as the eyes and nose) are divided into groups in units called \"parts.\" Each part can be conveniently displayed/hidden, locked, and selected. Each part is a folder, and these can be nested for management in multiple hierarchical levels. Note: Number of parts = Number of folders\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/parts/)\n\nNo limits\n\nMax. 30\n\n#### ArtPath\nObjects have been added which are ideal for animating line expressions such as profile lines or wrinkles in clothing. These support parameter-based deformation and can provide a higher level of free expression while maintaining the quality of the original illustration.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/artpath/)\n\nNo limits\n\nMax. 3\n\n#### Draw Order group\nThis feature sets a Draw Order for a part, and temporarily assigns the same Draw Order as the parent group to all objects within that part. This causes the entire part to behave as a single layer. Since offscreen drawing for parts requires enabling the draw order group, a similar limitation applies in the FREE version.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/drawing-order-group/)\n\nNo limits\n\nMax. 2”\n\nNote: Details the functional limitations of Live2D Cubism FREE version vs PRO version for avatar creation",
      "source_type": "official",
      "source_link": "https://www.live2d.com/en/cubism/comparison/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "#### Max. number of texture files per model\nThis refers to the images of the parts which compose a character or other subject arranged side-by-side. These are the images necessary to output a model for incorporation into an SDK.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/texture-atlas-edit/)\n\nNo limits\n\nMax. 1 (up to 2048 px)\n\n#### Max. number of ArtMesh\nThe PSD images that are loaded in the Modeling tab are automatically allocated a mesh for each layer and are arranged on the canvas. Each of these is known as an \"ArtMesh.\"\nNote: In general, the number of layers in a PSD is equal to the number of ArtMesh.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/concept-of-artmesh/)\n\nNo limits\n\nMax. 100\n\n#### Max. number of Motion Parameters\nThese parameters are settings that express particular movements such as [Angle X] or [Mouth open/close]. The created parameters are combined using the Timeline to express motion.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/parameter/)\n\nNo limits\n\nMax. 30 (including the number of Blend Shape Parameters)\n\n#### Max. number of Blend Shape Parameters\nBlend Shape is a function that creates a new form by adding together the differences between the original object form and the key form. The Blend Shape Parameters are special parameters that can be used to add the Blend Shape key form. Unlike deformation using normal parameters, deformation using Blend Shape provides a deformation mechanism that does not require the user to consider the number of parameters which are combined.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/blend-shape/)\n\nNo limits\n\nMax. 3\n\n#### Max. number of Deformers\nDeformers are available where you can deform and move all of the ArtMesh vertices together. The maximum is the total number of Warp Deformer and Rotation Deformers.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/deformer/)\n\nNo limits\n\nMax. 50\n\n#### Number of parts\nThe component elements of a character (such as the eyes and nose) are divided into groups in units called \"parts.\" Each part can be conveniently displayed/hidden, locked, and selected. Each part is a folder, and these can be nested for management in multiple hierarchical levels. Note: Number of parts = Number of folders\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/parts/)\n\nNo limits\n\nMax. 30\n\n#### ArtPath\nObjects have been added which are ideal for animating line expressions such as profile lines or wrinkles in clothing. These support parameter-based deformation and can provide a higher level of free expression while maintaining the quality of the original illustration.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/artpath/)\n\nNo limits\n\nMax. 3\n\n#### Draw Order group\nThis feature sets a Draw Order for a part, and temporarily assigns the same Draw Order as the parent group to all objects within that part. This causes the entire part to behave as a single layer. Since offscreen drawing for parts requires enabling the draw order group, a similar limitation applies in the FREE version.\n\n[Learn more](https://docs.live2d.com/en/cubism-editor-manual/drawing-order-group/)\n\nNo limits\n\nMax. 2",
      "volatility": "medium",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "Live2D Cubism Editor",
      "topic": "Pricing comparison between FREE and PRO versions",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "live2dcubismeditor",
        "topic": [
          "money.fees",
          "money.pricing"
        ],
        "explicitness": "any"
      }
    },
    {
      "id": "learn_r6580_digital_avatar_creation_how_to_start_6580_8_nizimalive_pricing",
      "category": "Getting Started",
      "title": "Nizima LIVE: Subscription pricing plans for VTuber tracking",
      "summary": "nizima LIVE offers a Free plan with limited features (40 minute continuous camera use time, watermark display), an indie plan at $3.47USD/month, and a business plan at $20.84USD/month",
      "body": "nizima LIVE offers a Free plan with limited features (40 minute continuous camera use time, watermark display), an indie plan at $3.47USD/month, and a business plan at $20.84USD/month\n\nWhat Live2D Inc. actually says:\n\n“- nizima LIVE Free plan Start your free trial first! Upgradable anytime Free forever / Â¥0 1 user/month Some features are limited in the free plan.\n- Supported OS Windows/macOS\n- Commercial use Model importing Facial expression tracking Watermark display Yes\n- Continuous camera use time *3 Up to 40 minutes\n- Collaboration feature *1 *3\n- Connection with [mobile app](https://docs.live2d.com/nizimalive/manual/livetracker_top/)\n- Streaming with streaming software\n\n- nizima LIVE for indie Plan for Individuals & Small Businesses (For those with annual sales of less than 10 million yen)\n- $3.47USD (Â¥550) 20% off Annual Plan! $2.77USD (Â¥440) 1 user/month $33.35USD (Â¥5,280)/year Payment Method: One-time upfront payment (Credit card: VISA/Master/DinersClub, Paypal) Recommended for Live Streamers\n- Subscribe to Annual Plan\n\n- nizima LIVE for business Plan for medium & large enterprises (For those with annual sales of more than 10 million yen)\n- $20.84USD (Â¥3,300) 20% off Annual Plan! $16.67USD (Â¥2,640) 1 user/month $200.15USD (Â¥31,680)/year Payment Method: One-time upfront payment (Credit card: VISA/Master/DinersClub, Paypal) [Subscribe to Annual Plan]”\n\nNote: Outlines the three pricing tiers for nizima LIVE: Free (limited), indie ($3.47/month), and business ($20.84/month)",
      "source_type": "official",
      "source_link": "https://nizimalive.com/en/pricing/",
      "last_verified": "2026-10-09",
      "reliability": "STRONG PRACTICE",
      "source_tier": "A",
      "source_publisher": "Live2D Inc.",
      "evidence_quote": "- nizima LIVE Free plan Start your free trial first! Upgradable anytime Free forever / Â¥0 1 user/month Some features are limited in the free plan.\n- Supported OS Windows/macOS\n- Commercial use Model importing Facial expression tracking Watermark display Yes\n- Continuous camera use time *3 Up to 40 minutes\n- Collaboration feature *1 *3\n- Connection with [mobile app](https://docs.live2d.com/nizimalive/manual/livetracker_top/)\n- Streaming with streaming software\n\n- nizima LIVE for indie Plan for Individuals & Small Businesses (For those with annual sales of less than 10 million yen)\n- $3.47USD (Â¥550) 20% off Annual Plan! $2.77USD (Â¥440) 1 user/month $33.35USD (Â¥5,280)/year Payment Method: One-time upfront payment (Credit card: VISA/Master/DinersClub, Paypal) Recommended for Live Streamers\n- Subscribe to Annual Plan\n\n- nizima LIVE for business Plan for medium & large enterprises (For those with annual sales of more than 10 million yen)\n- $20.84USD (Â¥3,300) 20% off Annual Plan! $16.67USD (Â¥2,640) 1 user/month $200.15USD (Â¥31,680)/year Payment Method: One-time upfront payment (Credit card: VISA/Master/DinersClub, Paypal) [Subscribe to Annual Plan]",
      "volatility": "medium",
      "from_batch": "6580-digital-avatar-creation-how-to-start",
      "subject": "nizima LIVE",
      "topic": "Subscription pricing plans for VTuber tracking",
      "applies_to_country": "*",
      "tags": {
        "lane": "any",
        "stage": "setting_up",
        "region": [
          "any"
        ],
        "platform": "nizimalive",
        "topic": [
          "money.fees",
          "money.payout"
        ],
        "explicitness": "any"
      }
    }
  ]
}
